With CD! Worn Corners and/or Edges (Possibly Bent). Discoloration, Tanning or Foxing on cover and pages. Creases on Cover. . Used - Good. Sound copy (Mild Reading Wear). May have scuffs or missing DJ. May have some notes, highlighting or underlining. "Our Business is Changing Lives.". Buchnummer des Verkäufers
Inhaltsangabe: Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Klappentext: Create memorable human figures for movies and games
To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full-color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen.
Using ZBrush 3.5 tools, you'll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional-level artistry with this must-have guide.
Master basic anatomical terms for skeletal regions and muscle groups
Break down the regions of the body into simple geometric shapes
Begin roughing in your figure with Claytubes and other tools
Create the impression of flesh over underlying muscle and bone
Learn ZBrush remeshing and color-mapping techniques
Flesh out your figure with fine detail and costuming
Repurpose your figure for film, video games, Web, or digital output
Build skills you can also apply to Maya®, 3ds Max, Blender, and Photoshop
VALUABLE COMPANION DVD
Enhance your learning with video instruction that walks you through the projects in the book. You'll also find anatomy models to use for practice.
Use ZBrush tools to perfect the fine detail of muscle construction
Sculpt different kinds of fabric to clad a heroic character
Lay the groundwork for believable facial expression with a solid foundation
Titel: ZBrush Digital Sculpting Human Anatomy
Buchbeschreibung Sybex, 2010. Paperback. Buchzustand: Used: Very Good. Buchnummer des Verkäufers SONG0470450266
Buchbeschreibung Sybex, 2010. Paperback. Buchzustand: Good. Item may show signs of shelf wear. Pages may include limited notes and highlighting. Includes supplemental or companion materials if applicable. Access codes may or may not work. Connecting readers since 1972. Customer service is our top priority. Buchnummer des Verkäufers mon0001025930
Buchbeschreibung John Wiley & Sons, 2010. Paperback. Buchzustand: Very Good. Very Good: a copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Most items will be dispatched the same or the next working day. Buchnummer des Verkäufers mon0005737489
Buchbeschreibung Sybex, 2010. Soft cover. Buchzustand: Good. 4to - over 9¾", up to 12" tall. Wrappers are slightly rubbed. Corners of the book lightly bumped. Otherwise in great condition, binding is tight, interior is clean and unmarked. As a used book seller, we cannot guarantee that the DVD is in fully working condition, but it is present at the back of the book in the designated pocket, though it is no longer factory sealed. Buchnummer des Verkäufers M0969
Buchbeschreibung Sybex, 2010. Paperback. Buchzustand: Acceptable. Item is intact, but may show shelf wear. Pages may include notes and highlighting. May or may not include supplemental or companion material. Access codes may or may not work. Connecting readers since 1972. Customer service is our top priority. Buchnummer des Verkäufers mon0000880320
Buchbeschreibung Sybex, 2010. Paperback. Buchzustand: Used: Good. We ship International with Tracking Number! May not contain Access Codes or Supplements. Buy with confidence, excellent customer service! j. Buchnummer des Verkäufers 0470450266D
Buchbeschreibung Sybex, 2010. Buchzustand: Used. This Book is in Good Condition. Clean Copy With Light Amount of Wear. 100% Guaranteed. Summary: Taking into account that many of todays digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Buchnummer des Verkäufers ABE_book_usedgood_0470450266
Buchbeschreibung Buchzustand: Acceptable. Book Condition: Acceptable. Buchnummer des Verkäufers 97804704502605.0
Buchbeschreibung Sybex. Buchzustand: Very Good. This book is in good condition and ready for immediate shipment to any US location by an experienced seller. CDs and Access codes and other peripherals may not be included as is the case with most used books. Thanks for shopping with us. book. Buchnummer des Verkäufers 162796
Buchbeschreibung Buchzustand: Good. ZBrush Digital Sculpting Human Anatomy. Buchnummer des Verkäufers SKU0152317