This book is designed for an introductory software engineering course, and gives an excellent introduction to software engineering fundamentals, covering both traditional and object-oriented techniques. Its unique organisation and style make it excellent for use in a classroom setting. The underlying software engineering theory in presented in Part 1 and followed up with the more practical life-cycle material in Part 2. In this edition, more practical material has been added to help students understand how to use what they are learning. This has been done through the use of "How To" boxes and greater implementation detail in the case study. Also, the new edition contains the references to the most current literature and includes an overview of extreme programmming. The website in this edition will be more extensive, including Solutions, PowerPoints that incorporate lecture notes, newly developed self-quiz questions, and source code for the term project and case study.
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