For courses in Computer Programming with Python.
Social Computing and Programming with Python
Introduction to Computing and Programming in Python is a uniquely researched and up-to-date volume that is widely recognized for its successful introduction to the subject of Media Computation. Emphasizing creativity, classroom interaction, and in-class programming examples, Introduction to Computing and Programming in Python takes a bold and unique approach to computation that engages students and applies the subject matter to the relevancy of digital media. The Fourth Edition teaches students to program in an effort to communicate via social computing outlets, providing a unique approach that serves the interests of a broad range of students.
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Mark Guzdial is a professor in the School of Interactive Computing in the College of Computing at Georgia Institute of Technology. He is one of the founders of the ACM’s International Computing Education Research workshop series. Dr. Guzdial’s research focuses on learning sciences and technology, specifically, computing education research. His first books were on the programming language Squeak and its use in education. He was the original developer of “Swiki” (Squeak Wiki), the first wikideveloped explicitly for use in schools. Mark has published several books on the use of media as a context for learning computing, which have influenced undergraduate computing curricula around the world. He is on the editorial boards of the Journal of the Learning Sciences and Communications of the ACM. He was a recipient of the 2012 IEEE Computer Society Undergraduate Teaching Award. He is a Senior Member of the ACM.
Barbara Ericson is a research scientist and the director of Computing Outreach for the College of Computing at Georgia Tech. She has been working on improving introductory computing education since 2004. She has served as the teacher education representative on the Computer Science Teachers Association board, the co-chair of the K-12 Alliance for the National Center for Women in Information Technology, and as a reader for the Advanced Placement Computer Science exams. She enjoys the diversity of the types of problems she has worked on over the years in computing including computer graphics, artificial intelligence, medicine, and object-oriented programming. Mark and Barbara received the 2010 ACM Karl V. Karlstrom Award for Outstanding Computer Educator for their work on Media Computation including this book. They led a project called “Georgia Computes!” for six years, which had a significant impact in improving computing education in the US state of Georgia [3]. Together, they Mark and Barbara are leaders in the Expanding Computing Education.
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Broschür + CD. Zustand: Sehr Gut + CD. 1 Auflage. Autor/in: Guzdial, Mark J.; Ericson, Barbara Titel: Introduction to Computing and Programming in Python: A Multimedia Approach ISBN: 9780134025544 (früher: 0134025547) Verlag: PRENTICE HALL Einband: Taschenbuch Sprache: Englisch Zustand: sehr gut Beschreibung: Broschierte Ausgabe, illustriert nit CD Synopsis For courses in Introduction to Computing or Introduction to Programming. There is a growing interest in computing for non-CS majors, or for students who have not yet determined their majors (sometimes called the "CS0" market). Computer science professors are also confronted with increased attrition and failure rates. Guzdial introduces programming as a way of creating and manipulating media--a context familiar and intriguing to today's students. Students begin actual programming early on (sometimes over 100 lines of code in the second assignment). Guzdial's approach has met with substantial success in class testing. Access updated student resources (previously available on CD. Bestandsnummer des Verkäufers 176v
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Paperback. Zustand: new. Paperback. Social Computing and Programming with Python Introduction to Computing and Programming in Python is a uniquely researched and up-to-date volume that is widely recognized for its successful introduction to the subject of Media Computation. Emphasizing creativity, classroom interaction, and in-class programming examples, Introduction to Computing and Programming in Python takes a bold and unique approach to computation that engages students and applies the subject matter to the relevancy of digital media. The Fourth Edition teaches students to program in an effort to communicate via social computing outlets, providing a unique approach that serves the interests of a broad range of students. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Bestandsnummer des Verkäufers 9780134025544