The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play - Softcover

Buch 14 von 16: Game Design

Hiwiller, Zack

 
9780134873268: The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play

Inhaltsangabe

Game Designers: Learn from the Masters!

In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games.

Ranging from Go to Texas Hold’em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond.

Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own.

  • Discover how game designers use randomness and luck
  • Make the most of narrative and the narrator’s role
  • Place the game challenge front and center
  • Optimize game mechanics, and place mechanics in a broader context
  • Uncover deep dynamic play in games with the simplest rules
  • Find better ways to teach players how to play
  • See what games can teach about the process of game design
  • Build games with unusual input/output modalities
  • Explore winning, losing, and game dynamics beyond “one-vs.-all”

Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.

Über die Autorin bzw. den Autor

Zack Hiwiller is a game designer, educator, and author living in Orlando, Florida. He has been a game designer for large publishers and small, independent developers. He is also a department chair in the game design program at Full Sail University and is the author of Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players (New Riders, 2016).

„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.