Explaining how to create graphics programs using Release 1.1 of OpenGL, this text includes coverage of GLUT, the OpenGL utility toolkit, which eases the learning curve for programmers wishing to explore the program.
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Explaining how to create graphics programs using Release 1.1 of OpenGL, this text includes coverage of GLUT, the OpenGL utility toolkit, which eases the learning curve for programmers wishing to explore the program.
Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.
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