Based on Neal Goldstein's widely acclaimed Object-Oriented Design and C++ seminars at Apple Computer, Inc., Developing Object-Oriented Software for the Macintosh takes Macintosh software developers step by step through the object-oriented software development process. This is the first book to deal with the complete process of developing object-oriented software, from analysis through design and programming. Programmers, systems analysts, managers,and anyone concerned with Macintosh software development will benefit from the concepts and methodology of this practical, hands-on guide.
The book first covers the basics of creating object-oriented software, focusing on the essential concepts and principles. It then presents the author's acclaimed Solution Based Modeling methodology and notation for analysis, design, and programming in object-oriented development. Special attention is paid throughout to problems inherent in large-scale Macintosh development, and code examples are provided in C++ and Object Pascal.
You will also learn how to:
Design efficient, maintainable object-oriented programs
Design for portablility to other computers
Communicate object-oriented designs effectively to both programmers and non-programmers.
Control projects from initial requirements through the development process.
Developing Object-Oriented software for the Macintosh is essential reading for all Macintosh software professionals.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Based on Neal Goldstein's widely acclaimed Object-Oriented Design and C++ seminars at Apple Computer, Inc., Developing Object-Oriented Software for the Macintosh takes Macintosh software developers step by step through the object-oriented software development process. This is the first book to deal with the complete process of developing object-oriented software, from analysis through design and programming. Programmers, systems analysts, managers,and anyone concerned with Macintosh software development will benefit from the concepts and methodology of this practical, hands-on guide.
The book first covers the basics of creating object-oriented software, focusing on the essential concepts and principles. It then presents the author's acclaimed Solution Based Modeling methodology and notation for analysis, design, and programming in object-oriented development. Special attention is paid throughout to problems inherent in large-scale Macintosh development, and code examples are provided in C++ and Object Pascal.
You will also learn how to:
Design efficient, maintainable object-oriented programs
Design for portablility to other computers
Communicate object-oriented designs effectively to both programmers and non-programmers.
Control projects from initial requirements through the development process.
Developing Object-Oriented software for the Macintosh is essential reading for all Macintosh software professionals.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
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Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Bestandsnummer des Verkäufers G0201570653I3N00
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