The first professional book to explore and analyze digital storytelling across interactive media and genresthis book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create todays entertainment.
Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization.
Detailed planning processes for all types of interactive projects are discussed, including videogames, massively multiplayer online games, the Internet, interactive TV, cross-media productions, smart toys, virtual reality, immersive environments, wireless devices, kiosks, and DVDs. The book also covers topics such as: structure, characters and emotions; tackling projects for children; finding work and staying employed; and more.
Miller has written Digital Storytelling for the professional and the student, and details what interactive content developers and project managers need to know in a clear, enthusiastic manner.
Covers case studies, providing numerous ideas for creating and managing engrossing, interactive entertainment products from development to production
Explains the uses of digital storytelling for both entertainment and entertainment blends -- projects that teach, inform, and promote
Takes an international approach to digital entertainment, exploring ground-breaking projects in Asia, Africa and Europe as well as in North America
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Carolyn Handler Miller is one of the pioneering writers in the field of non-linear entertainment, and as an award-winning Hollywood screenwriter, brings a unique perspective to the craft of digital storytelling. She has worked as a writer or writer-content designer on over forty new media projects, including the landmark Carmen Sandiego series and the interactive version of the Pixar-Disney film, Toy Story, one of the most popular CD-ROMs ever released. Her work as a digital storyteller includes entertainment, educational, informational and training projects made for video games, the Web, interactive TV, smart toys, and transmedia projects. She is also an international speaker and teacher on the subject of digital storytelling, having given workshops and talks in Johannesburg, Rome and Paris, as well as teaching interactive narrative and video game development for the University of New Mexico.
The new digital technologies are offering a multitude of fresh creative possibilities to storytellers. These new kinds of stories can be highly effective vehicles not only for entertainment purposes, but also for teaching, informing, promoting and training. But digital storytelling adds something new and challenging to narrative: interactivity.
Interactivity impacts on everything from character design to structure to dialogue. To successfully creative narratives for the new media, it is imperative to know how to handle interactivity and how to fully involve the audience in the unfolding of the story. This book offers valuable insights into this process, giving concrete guidelines and examples drawn from cutting edge projects in over a dozen forms of interactive storytelling.
Learn to create content for these interactive vehicles: massively multiplayer online games (MMOGs), videogames, immersive multiple-site Web fictions, pervasive games, smart toys, DVDs, kiosks, entertainment on wireless devices (phones, PDAs, etc.) interactive movies, interactive TV, and virtual reality simulations.
Learn by example from case studies of ground-breaking projects applicable to a variety of interactive media.
Gain insight from engaging behind-the-scenes anecdotes from successful digital media practitioners.
Understand the how & why of interactive storytelling with guidelines for developing characters, structures, and content specifically for digital entertainment.
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