An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries.
I want to say to all the hacker-bards from every field—gamers, researchers, journalists, artists, programmers, scriptwriters, creators of authoring systems... please know that I wrote this book for you.”
—Hamlet on the Holodeck, from the author's introduction to the updated edition
Janet Murray's Hamlet on the Holodeck was instantly influential and controversial when it was first published in 1997. Ahead of its time, it accurately predicted the rise of new genres of storytelling from the convergence of traditional media forms and computing. Taking the long view of artistic innovation over decades and even centuries, it remains forward-looking in its description of the development of new artistic traditions of practice, the growth of participatory audiences, and the realization of still-emerging technologies as consumer products. This updated edition of a book the New Yorker calls a “cult classic” offers a new introduction by Murray and chapter-by-chapter commentary relating Murray's predictions and enduring design insights to the most significant storytelling innovations of the past twenty years, from long-form television to artificial intelligence to virtual reality.
Murray identifies the powerful new set of expressive affordances that computing offers for the ancient human activity of storytelling and considers what would be necessary for interactive narrative to become a mature and compelling art form. Her argument met with some resistance from print loyalists and postmodern hypertext enthusiasts, and it provoked a foundational debate in the emerging field of game studies on the relationship between narrative and videogames. But since Hamlet on the Holodeck's publication, a practice that was largely speculative has been validated by academia, artistic practice, and the marketplace. In this substantially updated edition, Murray provides fresh examples of expressive digital storytelling and identifies new directions for narrative innovation.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
Janet H. Murray is Ivan Allen College Dean's Professor in the School of Literature, Communication, and Culture at Georgia Institute of Technology. She is the author of Inventing the Medium: Principles of Interaction Design as a Cultural Practice (MIT Press).
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
EUR 12,50 für den Versand von USA nach Deutschland
Versandziele, Kosten & DauerEUR 5,74 für den Versand von Vereinigtes Königreich nach Deutschland
Versandziele, Kosten & DauerAnbieter: Books From California, Simi Valley, CA, USA
Paperback. Zustand: Very Good. Bestandsnummer des Verkäufers mon0003583865
Anzahl: 8 verfügbar
Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: Very Good. Used book that is in excellent condition. May show signs of wear or have minor defects. Bestandsnummer des Verkäufers 41775659-6
Anzahl: 1 verfügbar
Anbieter: Books From California, Simi Valley, CA, USA
Paperback. Zustand: Fine. Bestandsnummer des Verkäufers mon0002958627
Anzahl: 1 verfügbar
Anbieter: Speedyhen, London, Vereinigtes Königreich
Zustand: NEW. Bestandsnummer des Verkäufers NW9780262533485
Anzahl: 2 verfügbar
Anbieter: Books Puddle, New York, NY, USA
Zustand: New. Bestandsnummer des Verkäufers 26375186469
Anzahl: 3 verfügbar
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
Paperback. Zustand: New. updated edition. An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries.I want to say to all the hacker-bards from every field-gamers, researchers, journalists, artists, programmers, scriptwriters, creators of authoring systems. please know that I wrote this book for you."- Hamlet on the Holodeck, from the author's introduction to the updated edition Janet Murray's Hamlet on the Holodeck was instantly influential and controversial when it was first published in 1997. Ahead of its time, it accurately predicted the rise of new genres of storytelling from the convergence of traditional media forms and computing. Taking the long view of artistic innovation over decades and even centuries, it remains forward-looking in its description of the development of new artistic traditions of practice, the growth of participatory audiences, and the realization of still-emerging technologies as consumer products. This updated edition of a book the New Yorker calls a "cult classic" offers a new introduction by Murray and chapter-by-chapter commentary relating Murray's predictions and enduring design insights to the most significant storytelling innovations of the past twenty years, from long-form television to artificial intelligence to virtual reality. Murray identifies the powerful new set of expressive affordances that computing offers for the ancient human activity of storytelling and considers what would be necessary for interactive narrative to become a mature and compelling art form. Her argument met with some resistance from print loyalists and postmodern hypertext enthusiasts, and it provoked a foundational debate in the emerging field of game studies on the relationship between narrative and videogames. But since Hamlet on the Holodeck's publication, a practice that was largely speculative has been validated by academia, artistic practice, and the marketplace. In this substantially updated edition, Murray provides fresh examples of expressive digital storytelling and identifies new directions for narrative innovation. Bestandsnummer des Verkäufers LU-9780262533485
Anzahl: 5 verfügbar
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New. Bestandsnummer des Verkäufers 18375186479
Anzahl: 3 verfügbar
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
Paperback. Zustand: New. updated edition. An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries.I want to say to all the hacker-bards from every field-gamers, researchers, journalists, artists, programmers, scriptwriters, creators of authoring systems. please know that I wrote this book for you."- Hamlet on the Holodeck, from the author's introduction to the updated edition Janet Murray's Hamlet on the Holodeck was instantly influential and controversial when it was first published in 1997. Ahead of its time, it accurately predicted the rise of new genres of storytelling from the convergence of traditional media forms and computing. Taking the long view of artistic innovation over decades and even centuries, it remains forward-looking in its description of the development of new artistic traditions of practice, the growth of participatory audiences, and the realization of still-emerging technologies as consumer products. This updated edition of a book the New Yorker calls a "cult classic" offers a new introduction by Murray and chapter-by-chapter commentary relating Murray's predictions and enduring design insights to the most significant storytelling innovations of the past twenty years, from long-form television to artificial intelligence to virtual reality. Murray identifies the powerful new set of expressive affordances that computing offers for the ancient human activity of storytelling and considers what would be necessary for interactive narrative to become a mature and compelling art form. Her argument met with some resistance from print loyalists and postmodern hypertext enthusiasts, and it provoked a foundational debate in the emerging field of game studies on the relationship between narrative and videogames. But since Hamlet on the Holodeck's publication, a practice that was largely speculative has been validated by academia, artistic practice, and the marketplace. In this substantially updated edition, Murray provides fresh examples of expressive digital storytelling and identifies new directions for narrative innovation. Bestandsnummer des Verkäufers LU-9780262533485
Anzahl: 5 verfügbar
Anbieter: moluna, Greven, Deutschland
Zustand: New. Janet H. Murray is Ivan Allen College Dean s Professor in the School of Literature, Communication, and Culture at Georgia Institute of Technology. She is the author of Inventing the Medium: Principles of Interaction Design as a Cultural Practice (MIT. Bestandsnummer des Verkäufers 151157610
Anzahl: 1 verfügbar
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
Paperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days. 572. Bestandsnummer des Verkäufers B9780262533485
Anzahl: 10 verfügbar