A comprehensive introduction to real-time computing for mechanical engineers and engineering students that integrates theory and application.
There are many textbooks that cover real-time computing, but none designed specifically for mechanical engineering curricula. Filling this gap, Rico Picone, Joseph Garbini, and Cameron Devine provide mechanical engineers and engineering students with a comprehensive introduction to real-time computing that integrates theory and application. The book presents the key ideas required to realize mechatronic systems that include real-time computers as functional components. Learning is organized around a sequence of nine hands-on laboratory exercises. Topics include scheduling, interrupts, timing, real-time operating systems, computer hardware, C programming, device drivers, algorithms, digital electronics, communication, amplifiers, encoders, finite state machines, discrete dynamic systems, and digital feedback control. Leading readers through the process of designing and implementing real-time systems while applying the architecture and resources of a modern real-time development environment, this text provides an essential foundation that can be implemented and extended throughout an engineering career.
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Rico A. R. Picone is Associate Professor in the Department of Mechanical Engineering at Saint Martin’s University, where he researches augmented cognition, artificial intelligence, and cybernetics.
Joseph L. Garbini is Professor of Mechanical Engineering at the University of Washington. His technical interests include controls, instrumentation, robotics and design.
Cameron N. Devine is Visiting Professor of Mechanical Engineering at Saint Martin’s University. His research interests include control systems, robotics, and manufacturing.
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Paperback. Zustand: new. Paperback. A comprehensive introduction to real-time computing for mechanical engineers and engineering students that integrates theory and application.A comprehensive introduction to real-time computing for mechanical engineers and engineering students that integrates theory and application.There are many textbooks that cover real-time computing, but none designed specifically for mechanical engineering curricula. Filling this gap, Rico Picone, Joseph Garbini, and Cameron Devine provide mechanical engineers and engineering students with a comprehensive introduction to real-time computing that integrates theory and application. The book presents the key ideas required to realize mechatronic systems that include real-time computers as functional components. Learning is organized around a sequence of nine hands-on laboratory exercises. Topics include scheduling, interrupts, timing, real-time operating systems, computer hardware, C programming, device drivers, algorithms, digital electronics, communication, amplifiers, encoders, finite state machines, discrete dynamic systems, and digital feedback control. Leading readers through the process of designing and implementing real-time systems while applying the architecture and resources of a modern real-time development environment, this text provides an essential foundation that can be implemented and extended throughout an engineering career.The first real-time computing textbook designed for mechanical engineersOffers hands-on instruction in the design and programming of real-time mechatronic systemsIntroduces fundamental computing and programing topicsIncludes detailed coverage of user interaction, real-time program organization, timing control, and interface hardwareIdeal for advanced undergraduate and first-year graduate students as well as for self-study "This text in embedded computing is designed for late-undergraduate and graduate mechanical engineering students, recognizing how their backgrounds differ from those of computer scientists or electrical engineers, the usual target audience for such texts"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Bestandsnummer des Verkäufers 9780262548762
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