GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art.
FULL COLOR THROUGHOUT!
“This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout.”GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in today’s graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.
Major topics covered include:
Contributors are from the following universities and corporations:
The accompanying CD-ROM includes complementary examples and sample programs.
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Randima (Randy) Fernando is Manager of Developer Education at NVIDIA.
GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art.
FULL COLOR THROUGHOUT!
“This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout.”GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in today’s graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.
Major topics covered include:
Contributors are from the following universities and corporations:
The accompanying CD-ROM includes complementary examples and sample programs.
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Anbieter: Blindpig Books, Salt lake city, UT, USA
hardcover. Zustand: Fair. As pictured. Corner torn from flyleaf and htp. Some wear. Very readable copy. Bestandsnummer des Verkäufers 26-05-31-sv-217-jm
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Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Bestandsnummer des Verkäufers 4021282-20
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Anbieter: HPB-Red, Dallas, TX, USA
Hardcover. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Bestandsnummer des Verkäufers S_460707845
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Hardcover. Zustand: new. New Copy. Customer Service Guaranteed. Bestandsnummer des Verkäufers 34R53_88_0321228324
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Anbieter: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, Deutschland
Zustand: gut. 2004. GPU Gems, w. CD-ROM: Programming Techniques, Tips and Tricks for Real-Time Graphics. Foreword by David Kirk In englischer Sprache. pages. Bestandsnummer des Verkäufers BN344955
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Zustand: New. Supporting Bay Area Friends of the Library since 2010. Well packaged and promptly shipped. Bestandsnummer des Verkäufers BAY_24_SH_020093
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