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IOStreams and Locales are two of the most important, eagerly-awaited components of the ISO/ANSI C++ standard -- and this is the first book to cover them exclusively, and in great depth. The authors explain the problems that IOStreams and Locales solve; then present a wide range of examples and techniques, from simple to sophisticated. The authors introduce concepts, component architecture, standards-compliant code, and practical patterns of use. Coverage includes: key differences between standard IOStreams and the non-standard versions that preceded it; how to extend the Locales component for more effective internationalization; and more. The book also includes a complete, authoritative class reference. Experienced developers can use the book as a start-to-finish learning tool, or as a handy "just-in-time" reference for specific techniques.
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Standard C++ provides a foundation for creating new, improved, and more powerful C++ components. IOStreams and locales are two such major components for text internationalization. As critical as these two APIs are, however, there are few resources devoted to explaining them.
Standard C++ IOStreams and Locales fills this informational gap. It provides a comprehensive description of, and reference to, the iostreams and locales classes, showing how to put them to use and offering advanced information on customizing and extending their basic operation. Written by two experts involved with the development of the standard, this book reveals the rationale behind the design of the APIs and points out their potential pitfalls.
This book serves as both a guide and a reference to C++ components. Part I explains iostreams, what they are, how they are used, their underlying architectural concepts, and the techniques for extending the iostream framework. Part II introduces internationalization and shows you how to adapt your program to local conventions. Readers seeking an initial overview of the problem domain will find an explanation of what internationalization and localization are, how they are related, and how they differ. With examples, the authors show the differences among cultural conventions, how C++ locales can be used to address such differences, and how locale framework can be extended to handle further, nonstandard cultural conventions.
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