Robotics Research Technical Report: Linear Time Algorithms for Visibility and Shortest Path, Problems Inside Simple Polygons (Classic Reprint) - Hardcover

Guibas, L.

 
9780332164588: Robotics Research Technical Report: Linear Time Algorithms for Visibility and Shortest Path, Problems Inside Simple Polygons (Classic Reprint)

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Excerpt from Robotics Research Technical Report: Linear Time Algorithms for Visibility and Shortest Path, Problems Inside Simple Polygons

We present linear time algorithms for solving the following problems involving a simple planar polygon P: (i) Computing the collection of all shortest paths inside P from a given source vertex 5 to all the other vertices of P; (ii) Computing the subpolygon of P consisting of points that are visible from a segment within P; (iii) Preprocessing P so that for any query ray r emerging from some fixed edge e of P, we can find in logarithmic time the first intersection of r with the boundary of P; (iv) Preprocessing P so that for any query point x in P, we can find in logarithmic time the portion of the edge e that is visible from x; (v) Preprocessing P so that for any query point x inside P and direction u, we can find in logarithmic time the first point on the boundary of P hit by the ray at direction u from x; (vi) Calculating a hierarchical decomposition of P into smaller polygons by recursive polygon cutting, as in [ch]. (vii) Calculating the (clockwise and counterclockwise) convex ropes (in the terminology of [ps]) from a fixed vertex 3 of P lying on its convex hull, to all other vertices of P. All these algorithms are based on a recent linear time algorithm of Tarjan and Van Wyk for triangulating a simple polygon, but use additional techniques to make all subsequent phases of these algorithms also linear.

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