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This textbook of computer graphics exploits the full range of techniques and effects that recent advances in computer hardware technology now make possible. It is intended for undergraduate courses and takes the reader with a limited background in computing and mathematics to a state-of-the-art level in computer graphics. Having completed a course based on this text, it is intended that the reader will be able to solve practical problems in real graphics situations. The book is suitable as a text for studying computer graphics as part of a degree course in computing, mathematics, science, engineering of geography. Ian Angell has written six books dealing with computer graphics on mainframes and microcomputers.
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This textbook of computer graphics exploits the full range of techniques and effects that recent advances in computer hardware technology now make possible. It is intended for undergraduate courses and takes the reader with a limited background in computing and mathematics to a state-of-the-art level in computer graphics. Having completed a course based on this text, it is intended that the reader will be able to solve practical problems in real graphics situations. The book is suitable as a text for studying computer graphics as part of a degree course in computing, mathematics, science, engineering of geography. Ian Angell has written six books dealing with computer graphics on mainframes and microcomputers.
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