A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.
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Anbieter: ThriftBooks-Dallas, Dallas, TX, USA
Hardcover. Zustand: Fair. No Jacket. Missing dust jacket; Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less. Bestandsnummer des Verkäufers G0387986820I5N01
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Anbieter: LIBRERÍA SOLÓN, Madrid, M, Spanien
Tapa Dura. Zustand: Bien. Tapa dura. Contiene 335 ilustraciones. 9780387986821. Prentice Hall. Estados Unidos. 1999. 24x19 centímetros. 851 páginas. Tapa dura. Estado=Bien. Inglés. Bestandsnummer des Verkäufers 45400
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Anbieter: Mispah books, Redhill, SURRE, Vereinigtes Königreich
Hardcover. Zustand: Like New. Like New. book. Bestandsnummer des Verkäufers ERICA75803879868206
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