4dsocial: Interactive Design Environments (Architectural Design) - Softcover

 
9780470319116: 4dsocial: Interactive Design Environments (Architectural Design)

Inhaltsangabe

A new breed of public interactive installations is taking root that overturns the traditional approach to artistic experience. Architects, artists and designers are now creating real-time interactive projects at very different scales and in many different guises. Some dominate public squares or transform building's Facade - Others are more intimae, like wearable computing. All, though, share in common the ability to draw in users to become part of the project.
 
Investigating further the paradoxes that arise from this new responsive media at a time when Communication Patterns are in flux, this title features the work of leading designers, such as Electroland, Usman Haque, Shona Kitchen and ben Hooker, ONL, Realities United and Scott Snibbe. While many works critique the narrow public uses of computing to control people and data, others raise questions about public versus private space in urban contents; all attempt to offer a unique, technologically mediated form of 'self-learning' experience, but which are the most effective concepts in practice?

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A new breed of public interactive installations is taking root that overturns the traditional approach to artistic experience. Architects, artists and designers are now creating real-time interactive projects at very different scales and in many different guises. Some dominate public squares or transform building's Facade - Others are more intimae, like wearable computing. All, though, share in common the ability to draw in users to become part of the project.
 
Investigating further the paradoxes that arise from this new responsive media at a time when Communication Patterns are in flux, this title features the work of leading designers, such as Electroland, Usman Haque, Shona Kitchen and ben Hooker, ONL, Realities United and Scott Snibbe. While many works critique the narrow public uses of computing to control people and data, others raise questions about public versus private space in urban contents; all attempt to offer a unique, technologically mediated form of 'self-learning' experience, but which are the most effective concepts in practice?

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