Designing a Graphic User Interface (GUI) is difficult and time consuming, especially for novice programmers. Even experienced programmers often don't know the difference between a superior GUI and a mediocre one, and the result can be screens that are too complex and difficult to use. This book is a comprehensive, step-by-step guide to building user-friendly system interfaces so that developers may learn the basics of good interface design, using practical examples from systems that have been proven to work well.
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WILBERT O. GALITZ is an internationally recognized consultant, author, and instructor on information systems and user interface design. He is president of Galitz, Inc., a firm that focuses on the human factors and ergonomics of systems.
An informative step-by-step guide to building user-friendly system interfaces
Well-designed graphical user interfaces (GUIs) for business systems can greatly increase user productivity. Unfortunately, designing them can be difficult and time-consuming for both novice and experienced programmers. Fortunately, Bill Galitz has written an insightful, comprehensive guide to the principles and techniques of effective UI design. Written especially for first-time developers, but also very useful for experienced developers, this book includes numerous practical examples illustrating both good and poor interface design for traditional and Web-based information systems.
Extensively updated to reflect the many changes in interface design since the first edition was published in 1996, this authoritative guide addresses interface and screen design from the user's perspective, spelling out hundreds of principles of good design in a clear and concise manner. Galitz blends the results of screen design research, knowledge concerning people, knowledge about the technical capabilities of the interface, and practical experience into designing a display-based system interface.
You'll also find detailed discussions of:
* User behavior, both innate and learned, and how it affects design
* The principles of good interface layout, including an objective measure of screen complexity
* Selecting the key components of interfaces, including windows and controls, and how they can be combined to promote efficient system use
* Designing system menus and navigation schemes
* The proper use of color and graphics
* Creating comprehensible messages and text
* Usability testing to assure system success
An informative step-by-step guide to building user-friendly system interfaces
Well-designed graphical user interfaces (GUIs) for business systems can greatly increase user productivity. Unfortunately, designing them can be difficult and time-consuming for both novice and experienced programmers. Fortunately, Bill Galitz has written an insightful, comprehensive guide to the principles and techniques of effective UI design. Written especially for first-time developers, but also very useful for experienced developers, this book includes numerous practical examples illustrating both good and poor interface design for traditional and Web-based information systems.
Extensively updated to reflect the many changes in interface design since the first edition was published in 1996, this authoritative guide addresses interface and screen design from the user's perspective, spelling out hundreds of principles of good design in a clear and concise manner. Galitz blends the results of screen design research, knowledge concerning people, knowledge about the technical capabilities of the interface, and practical experience into designing a display-based system interface.
You'll also find detailed discussions of: * User behavior, both innate and learned, and how it affects design * The principles of good interface layout, including an objective measure of screen complexity * Selecting the key components of interfaces, including windows and controls, and how they can be combined to promote efficient system use * Designing system menus and navigation schemes * The proper use of color and graphics * Creating comprehensible messages and text * Usability testing to assure system success
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