Ray tracing is a technique for creating a two-dimensional picture of a three-dimensional world. This introduction to the field concentrates on the state-of-the-art algorithms and applications of ray tracing that use object-orientation. It describes various advanced ray tracing techniques.
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Focuses on object-oriented methods to greatly enhance both the speed of processing and the quality of the resulting graphics. Includes a brief introduction to ray tracing as well as background on advanced topics. A User's Manual'' is also included for the ray tracing class library, with code examples for both basic and sophisticated ray tracing problems. Available on disk is a ray tracing library with source codes.
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