A practical introduction to symbolic computing and denotational programming is offered in this book. The first part covers programming, and the second part addresses symbolic computing in such areas as game playing, language translation, and theorem proving. For each topic, there are example problems, with proposed solutions, followed by working programs using the techniques presented earlier in the text. Two programs using a denotational approach accompany each of the applications in symbolic computing, one in LISP and one in PROLOG.
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