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Games, Learning, and Society: Learning And Meaning In The Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives) - Softcover

Steinkuehler, Constance

 
9780521144520: Games, Learning, and Society: Learning And Meaning In The Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)

Inhaltsangabe

Leaders in the field provide an introduction to video games and learning, including essays on game design and game culture.

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Über die Autorinnen und Autoren

Constance Steinkuehler is an Assistant Professor of Educational Communications and Technology at the University of Wisconsin, Madison. She is currently on leave to serve as a Senior Policy Analyst at the Office of Science and Technology Policy in the Executive Office of the President to advise on national initiatives related to games and learning.

Kurt Squire is an Associate Professor of Educational Communications and Technology at the University of Wisconsin, Madison. He is the Director of the Educational Research Integration Area at the Morgridge Institute for Research, a design and research lab that makes scientific discovery visible through the development of games and simulations for public understanding.

Sasha Barab is a Professor in the Teachers College at Arizona State University, where he also holds the Pinnacle West Presidential Chair and is a Founding Senior Scientist and Scholar of the Learning Sciences Institute.

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