"The Geometry of Computer Graphics" discusses the complex question of how one commands a computer to make pictures. fundamental concepts needed for two and three dimensional computer graphics, including matrices, vector spaces, transformations, and homogeneous coordinates are presented. various languages in which these concepts are communicated, such as programming languages and page description languages are also included. Students are given many different ways to describe pictures mathematically. This book should be of interest to students of computer geometry, computer graphics and projective geometry, and graphics programmers.
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"The Geometry of Computer Graphics" discusses the complex question of how one commands a computer to make pictures. fundamental concepts needed for two and three dimensional computer graphics, including matrices, vector spaces, transformations, and homogeneous coordinates are presented. various languages in which these concepts are communicated, such as programming languages and page description languages are also included. Students are given many different ways to describe pictures mathematically. This book should be of interest to students of computer geometry, computer graphics and projective geometry, and graphics programmers.
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Versandziele, Kosten & DauerAnbieter: Buchpark, Trebbin, Deutschland
Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 464 | Sprache: Englisch | Produktart: Bücher. Bestandsnummer des Verkäufers 39093564/2
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Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: Good. Used book that is in clean, average condition without any missing pages. Bestandsnummer des Verkäufers 2372773-75
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