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Originally conceived as a fun, exploratory CD designed to teach some of the most difficult topics in introductory psychology in a more fun and engaging way, version 2.0 continues its theme of getting students 'hooked' on psychology. There are four main sections to the CD: 1) Interactive Modules, each with a consistent structure: 'Explore' introduces the topic in an interesting way; 'Lesson' elaborates on topics; and 'Apply' offer hands on activities to test understanding. 2) InteractNow!, Team Based On-line Collaborative Labs with chat and threaded discussion groups. Each of the 8 Labs features a 'Multimedia Simulation' and innovative exercises to help students interact with the psychological concepts and learn team dynamics; 3) ExperimentNOW! - Research experiments allow students to do classic experiments and receive their own data. There are 15 experiments on Perception, Neurocognition, Memory, Imagery and Concepts; 4) Quiz-GameNOW! - enables two teams of students to review the material by playing against each other, scoring points in the 'Back and Forth,' 'Lightning' and 'Bonus Bet' rounds. The questions include animations and videos.
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"I found the overall activity of the on-line collaborative units an excellent learning experience. The learning sequence is appropriate, including planning, brainstorming, experiencing, analyzing (dound-robin), reporting, and assessing learning."
Originally conceived as a fun, exploratory CD designed to teach some of the most difficult topics in introductory psychology in a more fun and engaging way, version 2.0 continues its theme of getting students "hooked" on psychology. There are four main sections to the CD: 1) Interactive Modules, each with a consistent structure: "Explore" introduces the topic in an interesting way; "Lesson" elaborates on topics; and "Apply" offer hands on activities to test understanding. 2) InteractNow!, Team Based On-line Collaborative Labs with chat and threaded discussion groups. Each of the 8 Labs features a "Multimedia Simulation" and innovative exercises to help students interact with the psychological concepts and learn team dynamics; 3) ExperimentNOW! - Research experiments allow students to do classic experiments and receive their own data. There are 15 experiments on Perception, Neurocognition, Memory, Imagery and Concepts; 4) Quiz-GameNOW! - enables two teams of students to review the material by playing against each other, scoring points in the "Back and Forth," "Lightning" and "Bonus Bet" rounds. The questions include animations and videos.
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