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Before the Malazan Empire, there was a time that set the stage for all those tales yet to be told ...The winter is bitter. Civil war threatens Kurald Galain for the warrior Urusander's army has begun its march on the city of Kharkanas. Led by the ruthless Hunn Raal, it intends to cast aside Mother Dark's consort, Draconus, and set Urusander himself on the throne beside the Living Goddess. Those who would stand in the way of the rebels lie scattered and weakened - leaderless since Anomander went in search of an estranged brother. In his stead, Silchas Ruin resolves to gather the Houseblades of the Highborn families to him, and to resurrect the legendary Hust Legion, but time is not on his side. Far to the west, an unlikely army musters. It seeks an enemy without form, in a place none can find. And yet Hood's call has been heard and the long-abandoned city of Omtose Phellack is now home to a rabble of new arrivals: Dog-Runners from the south, Jheck warriors, and blue-skinned strangers from across the Western Sea have come to offer Hood their swords. From the distant mountains and isolated valleys of the North, Thel Akai arrive to pledge themselves in this seemingly impossible war. Soon, they will set forth with weapons drawn under the banners of the living in pursuit of Death itself. Such events presage chaos, and now magic bleeds into this realm. Unconstrained, mysterious and savage, it begins to run loose and wild and following its scent, seeking the places of wounding and hurt - new and ancient entities gather. In a world becoming rotten with sorcery, can honour truly exist?
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Archaeologist and anthropologist Steven Erikson is the bestselling author of the genre-defining The Malazan Book of the Fallen, a multi-volume epic fantasy that’s been hailed ‘a masterwork of the imagination’ and one of the top ten fantasy series of all time. The first novel in the series, Gardens of the Moon, was shortlisted for the World Fantasy Award. He has also written several novellas set in the same world. Forge of Darkness was the first Kharkanas novel and takes readers back to the origins of the Malazan world. Fall of Light continued this epic tale. A lifelong science fiction reader, he has also written fiction affectionately parodying a long-running SF television series as well as Rejoice!, a novel of first contact. Set in the world of the Malazan Empire, ten years after the events recounted in The Crippled God, The God is Not Willing heralded the start of a new sequence – The Tales of Witness. No Life Forsaken is the second Tale in this epic adventure. Steven Erikson lives in Victoria, Canada. To find out more, look for him on Facebook: Steven Erikson – Author
It is a bitter winter and civil war is ravaging Kurald Galain. Urusander's Legion prepares to march on the city of Kharkanas. The rebels' only opposition lies scattered and weakened - bereft of a leader since Anomander's departure in search of his estranged brother. The remaining brother, Silchas Ruin, rules in his stead. He seeks to gather the Houseblades of the Highborn families to him and resurrect the Hust Legion in the southlands, but he is fast running out of time. The officers and leaders of Urusander's Legion, led by the ruthless Hunn Raal, want the Consort, Draconus, cast aside and their commander to marry Mother Dark and take his place at the side of the Living Goddess. But this union will be far more than simply political. A sorcerous power has claimed those opposing Mother Dark: gven form by the exiled High Priestess Syntara, the Cult of Light rises in answer to Mother Dark and her Children. Far to the west, an unlikely army has gathered, seeking an enemy without form, in a place none can find, and commanded by a Jaghut driven mad with grief. It seems Hood's call has been heard, and the long-abandoned city of Omtose Phellack is now home to a rabble of new arrivals: Dog-Runners from the south, and Jheck warriors. From the Western Sea strange ships have grounded upon the harsh shore bearing blue-skinned strangers to offer Hood their swords. And from mountain fastnesses and isolated valleys of the North, Toblakai arrive to pledge themselves to Hood's seemingly impossible war. Soon, they will set forth - or not at all - under the banners of the living. Soon, weapons will be drawn, with Death itself the enemy. Beneath the chaos of such events, and spanning the realm and those countless other realms hidden behind its veil, magic now bleeds into the world. Unconstrained, mysterious and savage, the power that is the lifeblood of the Azathanai, K'rul, runs loose and wild - and following its scent, seeking the places of wounding and hurt where the sorcery rushes forth, entities both new and ancient are gathering ...and they are eager to feed. Understanding at last what his gift of blood has unleashed, a weakened K'rul sets out, in the company of a lone guardian, to bring order to this newborn sorcery and in the name of order seeks its greatest avowed enemy...
It is a bitter winter and civil war is ravaging Kurald Galain. Urusander's Legion prepares to march on the city of Kharkanas. The rebels' only opposition lies scattered and weakened - bereft of a leader since Anomander's departure in search of his estranged brother. The remaining brother, Silchas Ruin, rules in his stead. He seeks to gather the Houseblades of the Highborn families to him and resurrect the Hust Legion in the southlands, but he is fast running out of time. The officers and leaders of Urusander's Legion, led by the ruthless Hunn Raal, want the Consort, Draconus, cast aside and their commander to marry Mother Dark and take his place at the side of the Living Goddess. But this union will be far more than simply political. A sorcerous power has claimed those opposing Mother Dark: gven form by the exiled High Priestess Syntara, the Cult of Light rises in answer to Mother Dark and her Children. Far to the west, an unlikely army has gathered, seeking an enemy without form, in a place none can find, and commanded by a Jaghut driven mad with grief. It seems Hood's call has been heard, and the long-abandoned city of Omtose Phellack is now home to a rabble of new arrivals: Dog-Runners from the south, and Jheck warriors. From the Western Sea strange ships have grounded upon the harsh shore bearing blue-skinned strangers to offer Hood their swords. And from mountain fastnesses and isolated valleys of the North, Toblakai arrive to pledge themselves to Hood's seemingly impossible war. Soon, they will set forth - or not at all - under the banners of the living. Soon, weapons will be drawn, with Death itself the enemy. Beneath the chaos of such events, and spanning the realm and those countless other realms hidden behind its veil, magic now bleeds into the world. Unconstrained, mysterious and savage, the power that is the lifeblood of the Azathanai, K'rul, runs loose and wild - and following its scent, seeking the places of wounding and hurt where the sorcery rushes forth, entities both new and ancient are gathering ...and they are eager to feed. Understanding at last what his gift of blood has unleashed, a weakened K'rul sets out, in the company of a lone guardian, to bring order to this newborn sorcery and in the name of order seeks its greatest avowed enemy...
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