This book provides an exciting blend of game design strategies, nuts-and-bolts programming tips, deeply detailed code samples, and richly developed games and demos. Real-Time Interactive 3D Games defines the role of narratives in games and is packed with valuable advice on a variety of topics, including tapping into the traditions of theater to make the games you develop more dramatic and tips for marketing your 3D game.
The first part of the book demonstrates good character and environment design for interactive games. A substantial set of tutorials on the use of 3D Lingo to program games follows. Finally, you can follow along with Dr. Partridge and his team as they build a dramatic real-time interactive 3D game called 17 Keys. The structure mirrors the best game development practices to give you the skills to go out and develop games on your own.
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Dr. Allen Partridge teaches Dramatic Media, specializing in interactive entertainment, at the University of Georgia and runs Insight Interactive, an online game-development company. Allen is the co-host of dirGames-L, the largest online e-mail discussion community centered on game design and creation using Macromedia Director.
Allen's game and interactive CD-ROM credits include Art Car Crazy, Word Wacky, Camp Scamp, and Virtual Silly Puttie. Recently he released ICE-T, network conferencing software designed specifically for theatre preproduction teams to hold interactive production meetings.
Allen has been working with Macromedia Director since 1995. He is the founder of the recently created Director-3D.com, the first online community created for the sole purpose of sharing information regarding the use of Macromedia Director and 3D.
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