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Actionable Gamification: Beyond Points, Badges, and Leaderboards - Hardcover

 
9780692673331: Actionable Gamification: Beyond Points, Badges, and Leaderboards

Inhaltsangabe

🚀 Unlock the Secrets of Gamification & Drive Engagement Like Never Before!

Why do some apps, workplaces, and experiences hook people while others fail? In Actionable Gamification, Yu-kai Chou, a world-renowned gamification pioneer, reveals how you can design experiences that motivate, engage, and drive real results-using the proven Octalysis Framework.

💡 What You'll Learn:

The 8 Core Drives of Motivation - The hidden forces that make people take action (or lose interest).

Black Hat vs. White Hat Gamification - Why some techniques build long-term loyalty while others create short-term addiction.

Real-World Success Stories - See how companies like Google, Tesla, and Uber use gamification to dominate their industries.

How to Increase Engagement & Revenue - Practical strategies for product designers, marketers, and workplace leaders.

📖 Why This Book?

✨ Cited in 3,400+ Ph.D. theses & academic journals

🌍 Applied to 1.5 billion user experiences worldwide

🏆 Trusted by Fortune 500 companies & top innovators

Whether you're designing a website, motivating employees, or building customer loyalty, this book is your roadmap to success.

🎯 Ready to Level Up? Get Actionable Gamification today and start designing for real impact!

Endorsements Blurbs:

"Octalysis is a powerful and pragmatic framework to understand human nature and positive motivators that encourage people to do their best work. It should be required reading for anyone building, managing, or collaborating with a team, community, or ecosystem."

Susie Wee, VP at Google Core Experiences

"Yu-Kai's Octalysis framework is a powerful addition to the tool kit of any creative professional. It provides a designer-friendly structure to connect information and insights with just the right amount of rigor to provoke fresh ideas."

David Webster, Partner & Executive Director at IDEO

"The Octalysis Framework is invaluable throughout our product launch process, from ideation, mockup, competition analysis to our user interface audit. We believe gamification will be at the forefront of many enterprise and B2C software and Octalysis is leading this movement."

Anthony Di Iorio, Co-Founder of Ethereum and CEO of Decentral

"Yu-kai shows us that gamification is about customer centric thinking, and certainly much more than adding game pieces to our customer experience designs. His Octalysis framework is a guide by which we can construct our services to resonate naturally with our customers. This way of thinking will lead us to design products and services that engage our customers, and motivate them to interact with us more frequently and over a longer period of time. The end result is greater value for the organization."

Paul Brown, Chief Underwriting Officer of AIG

"Yu-kai's book makes gamification practical. It is chock full of specific examples, suggestions for implementations, and pitfalls to avoid. Actionable Gamification is a gold mine of insights, and those who study and practice what it offers will have a powerful toolkit of incentives for business and personal contexts. Run, don't walk, to get your copy - I highly recommend it."

Chuck Pickelhaupt, VP of Corporate Technology Group for Fidelity Investments

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Críticas

"I've been following Yu-kai's work on gamification for years and have enjoyed his deep insights and actionable recommendations. Octalysis is a powerful and pragmatic framework to understand human nature and positive motivators that encourage people to do their best work. It should be required reading for anyone building, managing, or collaborating with a team, community, or ecosystem." -Susie Wee, CTO of Networked Experiences at Cisco Systems "Yu-kai is the real deal. His experience, expertise and passion make this a "must read" for those looking to grasp the possibilities available through applied gamification." -Jeff Gates, formal counsel to U.S. Senate Committee on Finance and Author of The Ownership Solution, Democracy at Risk, and Guilt By Association "Yu-kai's Insights were instrumental in helping Lucky Diem supercharge our client La Quinta's bookings per user by 206% and incremental revenue per user by $157 (132% Lift) against the control group. Being able to achieve a viral coefficient of 530%, I would recommend any business to work with Yu-kai and learn his Octalysis Framework." -Andrew Landis, Founder & CEO of Lucky Diem "Yu-kai's book makes gamification practical. It is chock full of specific examples, suggestions for implementations, and pitfalls to avoid. Actionable Gamification is a gold mine of insights, and those who study and practice what it offers will have a powerful toolkit of incentives for business and personal contexts. Run, don't walk, to get your copy - I highly recommend it." -Chuck Pickelhaupt, VP of Emerging Technologies R&D for Fidelity Investments "This book is probably the most important and well researched guide to Gamification that is on the market today. If you think Gamification is about gaming stuff them you are dead wrong. It's about how your brain works and is motivated. This is probably one of the best values on Amazon today if you are a business manager, marketing expert or entrepreneur. I can't wait for his next book." -Bob Garlick, Host of Business Book Review Podcast ""I've been tracking the development of Octalysis for over 2 years now, and It's become a comprehensive framework for enterprise gamification. Psychology is at the core of every activity, and game designers are masters at it. Yu-kai's framework has mapped out the various dimensions for reasoning about and optimizing a gamified enterprise process. I have no doubt that it will make its way into business school text books soon." -Moataz Rashad, Former Head of Software Architecture at Sony Mobile "Yu-kai's Octalysis framework brilliantly explains the intricate relationships between human behaviors and their inner drives. Accompanied by numerous application examples, Octalysis is the turn key for gamification in any product and service design." -Dr. Jianming Dong, Chief User Experience Architect at Huawei "Yu-kai shows us that gamification is about customer centric think- ing, and certainly much more than adding game pieces to our customer experience designs. His Octalysis framework is a guide by which we can construct our services to resonate naturally with our customers. This way of thinking will lead us to design products and services that engage our customers, and motivate them to interact with us more frequently and over a longer period of time. The end result is greater value for the organization." -Paul Brown, Regional VP of AIG Japan "Don't waste your time with other books that only scratch the surface or include information without any practical application. Yu-Kai is master of the craft and has written a book that is fun to read as it is pragmatic. Order two copies of the book, since you will want to share it as soon as you read it!" -Jon D Harrison, Author of "Mastering The Game: What Video Games Can Teach Us About Success In Life."

Reseña del editor

The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.

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Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. &Uumlber den AutorrnrnYu-kai Chou is an Author and International Keynote Speaker on Gamification. He is the Original Creator of the gamification framework: Octalysis, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderb. Bestandsnummer des Verkäufers 447038969

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