The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon. -- .
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Barry Atkins is Lecturer in English and Senior Learning and Teaching Fellow at Manchester Metropolitan University
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Anbieter: Lavendier Books, Foster, RI, USA
hardcover. Zustand: Very Good. Manchester University Press, Manchester, 2003. Hardcover. A Very Good, blue binding with gilt lettering on front board and spine, binding sturdy and intact, mild crimping to spine edges, trace handling marks, top text block edge a bit dusty, ISBN barcode sticker bottom rear board, without Dust wrapper. A nice, clean and unmarked copy. 8vo[octavo or approx. 6 x 9 inches], 170pp., glossary, bibliography, indexed. We pack securely and ship daily with delivery confirmation on every book. Please Note: Depending on site, actual book for sale may differ physically from picture listed. Additional scan(s) are available for any item, please inquire.Please note: Oversized books/sets MAY require additional postage then what is quoted for 2.2lb book. Bestandsnummer des Verkäufers SKU1037937