This text is an introduction to graphics programming for Windows 98, Windows NT, and Windows 2000 for experienced C and C++ programmers. It provides a quick overview of the Windows programming model, the standard Win32 programming APIs, and the Graphics Device Interface.
Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
About the Authors Julio Sanchez is an associate professor of Computer Science at Minnesota State University, whose programming books have been translated into Chinese, Japanese, and Korean. Maria P. Canton is the executive vice-president of Skipanon Software, a software development and consulting company and also teaches at Minnesota State University. Together the two authors have collaborated on more than a dozen previous books, including the McGraw-Hill Programmer's Desk Reference and High-Resolution Video Graphics.
Windows® Graphics Programming Whether you're involved in business, engineering, design, art, or games, this book delivers the design and programming know–how you need to develop top–of–the–line Windows graphics applications. Using example code modules to illustrate key techniques, Julio Sanchez and Maria P. Canton lead you step by step through the Windows graphics programming repertoire from Win32 API basics to cutting–edge DirectX 6.1 tools. Working Solutions for Programming Challenges
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
Anbieter: Bulrushed Books, Moscow, ID, USA
Zustand: Acceptable. LIGHTNING FAST SHIPPING! A heavily used, but still working copy. Coffee stain and wrinkling to the edge of the pages when a tired undergrad fell asleep and knocked their cup over on their books. The binding and pages of the book have been reinforced with tape, has tape and stickers on the cover, as well as lots of notes (some of the answers in the learning activities may be filled in) on the pages. Definitely not pretty, but it's a working copy at a great price that ships fast. Bestandsnummer des Verkäufers #2B-00183
Anzahl: 1 verfügbar