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Towers of Midnight: Book Thirteen of the Wheel of Time (Wheel of Time, 13, Band 13) - Hardcover

Buch 13 von 14: Wheel of Time

Jordan, Robert; Sanderson, Brandon

 
9780765325945: Towers of Midnight: Book Thirteen of the Wheel of Time (Wheel of Time, 13, Band 13)

Inhaltsangabe

The Wheel of Time is now an original series on Prime Video, starring Rosamund Pike as Moiraine!

With Robert Jordan’s untimely passing in 2007, Brandon Sanderson, the New York Times bestselling author of the Mistborn novels and the Stormlight Archive, was chosen by Jordan’s editor—his wife, Harriet McDougal—to complete the final volume in The Wheel of Time®, later expanded to three books.

In Towers of Midnight, the thirteenth novel in Jordan’s #1 New York Times bestselling epic fantasy series, the Last Battle has truly begun. The seals on the Dark One’s prison are crumbling. The Pattern itself is unraveling, and the armies of the Shadow have begun to boil out of the Blight.


The sun has begun to set upon the Third Age. And trials by fire await those fighting against the darkness that encroaches from their enemies—and within themselves…

Perrin Aybara is now hunted by specters from his past: Whitecloaks, a slayer of wolves, and the responsibilities of leadership. All the while, an unseen foe is slowly pulling a noose tight around his neck. To prevail, he must seek answers in Tel'aran'rhiod and find a way—at long last—to master the wolf within him or lose himself to it forever.

Mat Cauthon must once again face the creatures beyond the stone gateways, the Aelfinn and the Eelfinn. He had hoped that his last confrontation with them would be the end of it, but the Wheel weaves as the Wheel wills. The Tower of Ghenjei awaits, and its secrets will reveal the fate of a friend long lost.

Rand al’Thor, the Dragon Reborn, arrives at the White Tower with a startling revelation for Egwene al’Vere. Fearful for his sanity, Egwene summons the rulers of the Borderlands to stand against him—knowing the fate of the world rests in their hands.

Since its debut in 1990, The Wheel of Time® by Robert Jordan has captivated millions of readers around the globe with its scope, originality, and compelling characters. The last six books in series were all instant #1 New York Times bestsellers, and The Eye of the World was named one of America's best-loved novels by PBS's The Great American Read.

The Wheel of Time®
New Spring: The Novel
#1 The Eye of the World
#2 The Great Hunt
#3 The Dragon Reborn
#4 The Shadow Rising
#5 The Fires of Heaven
#6 Lord of Chaos
#7 A Crown of Swords
#8 The Path of Daggers
#9 Winter's Heart
#10 Crossroads of Twilight
#11 Knife of Dreams

By Robert Jordan and Brandon Sanderson
#12 The Gathering Storm
#13 Towers of Midnight
#14 A Memory of Light

By Robert Jordan and Teresa Patterson
The World of Robert Jordan's The Wheel of Time

By Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria Simons
The Wheel of Time Companion

By Robert Jordan and Amy Romanczuk
Patterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time

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Über die Autorin bzw. den Autor

ROBERT JORDAN (1948-2007) is best known for his internationally bestselling epic fantasy series The Wheel of Time®, which has sold over 40 million copies in North America and is currently being adapted for the screen. A native of Charleston, Jordan graduated from The Citadel, the Military College of South Carolina, with a degree in physics. He served two tours in Vietnam with the U.S. Army and received multiple decorations for his service.

BRANDON SANDERSON grew up in Lincoln, Nebraska. He lives in Utah with his wife and children and teaches creative writing at Brigham Young University. He is the author of such bestsellers as the Mistborn® trilogy and its sequels, The Alloy of Law, Shadows of Self, and The Bands of Mourning; the Stormlight Archive novels The Way of Kings, Words of Radiance, and Oathbringer; and other novels, including The Rithmatist and Steelheart. In 2013, he won a Hugo Award for Best Novella for The Emperor's Soul, set in the world of his acclaimed first novel, Elantris. Additionally, he was chosen to complete Robert Jordan's Wheel of Time® sequence.

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Towers of Midnight

By Robert Jordan, Brandon Sanderson

Tom Doherty Associates

Copyright © 2010 The Bandersnatch Group, Inc.
All rights reserved.
ISBN: 978-0-7653-2594-5

Contents

MAPS,
PROLOGUE: Distinctions,
1 Apples First,
2 Questions of Leadership,
3 The Amyrlin's Anger,
4 The Pattern Groans,
5 Writings,
6 Questioning Intentions,
7 Lighter than a Feather,
8 The Seven-Striped Lass,
9 Blood in the Air,
10 After the Taint,
11 An Unexpected Letter,
12 An Empty Ink Bottle,
13 For What Has Been Wrought,
14 A Vow,
15 Use a Pebble,
16 Shanna'har,
17 Partings, and a Meeting,
18 The Strength of This Place,
19 Talk of Dragons,
20 A Choice,
21 An Open Gate,
22 The End of a Legend,
23 Foxheads,
24 To Make a Stand,
25 Return to Bandar Eban,
26 Parley,
27 A Call to Stand,
28 Oddities,
29 A Terrible Feeling,
30 Men Dream Here,
31 Into the Void,
32 A Storm of Light,
33 A Good Soup,
34 Judgment,
35 The Right Thing,
36 An Invitation,
37 Darkness in the Tower,
38 Wounds,
39 In the Three-fold Land,
40 A Making,
41 An Unexpected Ally,
42 Stronger than Blood,
43 Some Tea,
44 A Backhanded Request,
45 A Reunion,
46 Working Leather,
47 A Teaching Chamber,
48 Near Avendesora,
49 Court of the Sun,
50 Choosing Enemies,
51 A Testing,
52 Boots,
53 Gateways,
54 The Light of the World,
55 The One Left Behind,
56 Something Wrong,
57 A Rabbit for Supper,
EPILOGUE: And After,
GLOSSARY,


CHAPTER 1

Apples First


The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose above the misty peaks of Imfaral. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.

Crisp and light, the wind danced across fields of new mountain grass stiff with frost. That frost lingered past first light, sheltered by the omnipresent clouds that hung like a death mask high above. It had been weeks since those clouds had budged, and the wan, yellowed grass showed it.

The wind churned morning mist, moving southward, chilling a small pride of torm. They reclined on a flat, lichen-stained granite shelf, waiting to bask in morning sunlight that would not arrive. The wind poured over the shelf, racing down a hillside of scraggly mura trees, with ropelike bark and green tufts of thick, needlelike leaves atop them.

At the base of the foothills, the wind turned eastward, passing an open plain kept free of trees and scrub by the soldier's axe. The killing field surrounded thirteen fortresses, tall and cut entirely from unpolished black marble, their blocks left rough-hewn to give them a primal feeling of unformed strength. These were towers meant for war. By tradition they were unoccupied. How long that would last — how long tradition itself would be remembered in a continent in chaos — remained to be seen.

The wind continued eastward, and soon it was playing with the masts of half-burned ships at the docks of Takisrom. Out into the Sleeping Bay, it passed the attackers: enormous greatships with sails painted blood red. They sailed southward, their grisly work done.

The wind blew onto land again, past smoldering towns and villages, open plains filled with troops and docks fat with warships. Smoke, war calls and banners flew above dying grass and beneath a dockmaster's gloomy sky.

Men did not whisper that this might be the end of times. They yelled it. The Fields of Peace were aflame, the Tower of Ravens was broken as prophesied and a murderer openly ruled in Seandar. This was a time to lift one's sword and choose a side, then spill blood to give a final color to the dying land.

The wind howled eastward over the famed Emerald Cliffs and coursed out over the ocean. Behind, smoke seemed to rise from the entire continent of Seanchan.

For hours, the wind blew — making what would have been called tradewinds in another Age — twisting between whitecaps and dark, mysterious waves. Eventually, the wind encountered another continent, this one quiet, like a man holding his breath before the headsman's axe fell.

By the time the wind reached the enormous, broken-peaked mountain known as Dragonmount, it had lost much of its strength. It passed around the base of the mountain, then through a large orchard of apple trees, lit by early-afternoon sunlight. The once-green leaves had faded to yellow.

The wind passed by a low wooden fence, tied at its joints with tan linen twine. Two figures stood there: a youth and a somber man in his later years. The older man wore a pair of worn brown trousers and a loose white shirt with wooden buttons. His face was so furrowed with wrinkles that it seemed kin to the bark of the trees.

Almen Bunt didn't know a lot about orchards. Oh, he had planted a few trees back on his farm in Andor. Who didn't have a tree or two to fill in space on the dinner table? He'd planted a pair of walnut trees on the day he'd married Adrinne. It had felt good to have her trees there, outside his window, after she'd died.

Running an orchard was something else entirely. There were nearly three hundred trees in this field. It was his sister's orchard; he was visiting while his sons managed his farm near Carysford.

In his shirt pocket, Almen carried a letter from his sons. A desperate letter, pleading for help, but he couldn't go to them. He was needed here. Besides, it was a good time for him to be out of Andor. He was a Queen's man. There had been times, recently, when being a Queen's man could get someone into as much trouble as having one too many cows in his pasture.

"What do we do, Almen?" Adim asked. "Those trees, they ... Well, it ain't supposed to happen like this." The boy of thirteen had golden hair from his father's side.

Almen rubbed his chin, scratching at a patch of whiskers he'd missed during shaving. Hahn, Adim's older brother, approached them. The lad had carved Almen a set of wooden teeth as an arrival gift earlier in the spring. Wondrous things, held together by wires, with gaps for the few remaining teeth he had. But if he chewed too hard, they'd go all out of shape.

The rows of trees were straight and perfectly spaced. Graeger — Almen's brother-in-law — always had been meticulous. But he was dead now, which was why Almen had come. The neat rows of trees continued on for spans and spans, carefully pruned, fertilized, and watered.

And during the night, every single one of them had shed their fruit. Tiny apples, barely as large as a man's thumb. Thousands of them. They'd shriveled during the night, then fallen. An entire crop, gone.

"I don't know what to say, lads," Almen finally admitted.

"You, at a loss for words?" Hahn said. Adim's brother had darker coloring, like his mother, and was tall for his fifteen years. "Uncle, you usually have as much to say as a gleeman who's been at the brandy for half the night!" Hahn liked to maintain a strong front for his brother, now that he was the man of the family. But sometimes it was good to be worried.

And Almen was worried. Very...

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