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Dark Mind Rising: A Dark Intercept Novel - Hardcover

Buch 2 von 5: The Dark Intercept

Keller, Julia

 
9780765387653: Dark Mind Rising: A Dark Intercept Novel

Inhaltsangabe

Pulitzer Prize-winning author Julia Keller continues her Dark Intercept science fiction series with Dark Mind Rising, a thrilling, speculative murder mystery set in a chilling future where citizens believe they're free after years of emotional surveillance only to discover a killer is targeting their deepest fears.

When the state is no longer watching, what will you give to feel safe?

New Earth, 2296. Two years after the destruction of a universal surveillance system called the Intercept, New Earth struggles to keep crime under control. The citizens are free, but not protected.

Violet Crowley, the eighteen-year-old daughter of New Earth's founder, has opened Crowley & Associates, a private detective agency, to handle the overflow from the overburdened police force.

Violet's first case—a death written off as a suicide—becomes an obsession. Soon a series of similar deaths leads Violet to believe the Intercept is not only still running—it's in the hands of a killer.

“In this fast-paced book, Julia Keller shows she’s at the top of her game—and her game is creating chills and absolute terror.” —New York Times bestselling author R.L. Stine

The Dark Intercept
#1 The Dark Intercept
#2 Dark Mind Rising
#3 Dark Star Calling
The Tablet of Scaptur (novella)

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Über die Autorin bzw. den Autor

JULIA KELLER, winner of the Pulitzer Prize and former cultural critic at the Chicago Tribune, is the author of many books for adults and young readers, including A Killing in the Hills, the first book in the Bell Elkins series and winner of the Barry Award for Best First Novel, and The Dark Intercept. Keller has a Ph.D. in English literature from Ohio State and was awarded Harvard University’s Nieman Fellowship. She was born in West Virginia and lives in Ohio.

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Dark Mind Rising

By Julia Keller

Tom Doherty Associates

Copyright © 2018 Julia Keller
All rights reserved.
ISBN: 978-0-7653-8765-3

Contents

Title Page,
Copyright Notice,
Dedication,
Epigraph,
Part One,
1. A Twitch in Time,
2. Crowley & Associates, At Your Service,
3. The Dare,
4. Home Is Calling,
5. TAP,
6. Rez's Request,
7. Countdown,
8. Ambush,
9. Shura Lu, M.D.,
10. Wendell's End,
11. Statute No. 293874-A-392876,
12. At the Station,
13. Redshift,
14. Pattern Recognition,
15. Trigger-Trap,
16. Starbridge,
17. Delia,
18. Secrets and Lies,
19. The Peanut Butter Principle,
20. Olde Earth World,
21. A Last Glimpse,
22. Epiphany,
Part Two,
23. Gray Area,
24. Prisoner Number 57681299-17-WZN,
25. Dance Fever,
26. Oliver's Final Ride,
27. Hangover City,
28. The Key to Everything,
29. Rodney to the Rescue,
30. Peril in the Park,
31. Confession,
Part Three,
32. Into the Storm,
33. Sara's Revenge,
34. Ride at Your Own Risk,
35. Rachel's Star,
Acknowledgments,
By Julia Keller,
About the Author,
Copyright,


CHAPTER 1

A Twitch in Time


Twitch.

Something weird was happening.

Twitch.

There it was again. A little crease of feeling, right behind her eyes.

Twitch.

Nothing serious, just annoying.

Amelia Bainbridge shifted in her seat. She glanced around the tram car at the other passengers. Was anybody else reacting? Was it some kind of glitch in the propulsion system, making the car bump and shudder? Nope. They all looked perfectly normal.

Twitch.

In the entire sixteen years of her life, she had never experienced anything quite like this. It wasn't painful, but it was definitely distracting. Something ... moved. Something shifted at the edge of her thoughts, right on the outer rim of her mind. She tried to ignore it, but she couldn't.

Twitch.

Twitch.

It was coming even more frequently now, that jittery, fluttery thing, filling more of her head.

And just like that, Amelia's perfectly ordinary ride — the same one she took to school every weekday, traveling high above the bright serenity of New Earth — took a nosedive toward the strange and dark.

Twitch.

Stronger that time, more insistent. Like somebody had spun a dial from five to six.

Twitch.

Now the dial jumped from six all the way up to eight. Or maybe ten or eleven.

Once again, just to be sure, Amelia looked around the nearly full car. She sneaked a glance at the skinny old guy across the aisle two rows up, and at the girl roughly her own age, with reddish curly hair, in the row behind her. And once again, nobody else seemed any different, nobody else was reacting. So nobody else was feeling it. They all appeared to be doing what she'd been doing until just a few seconds ago when the weird twitches came along: enjoying the ride on another gorgeous morning on New Earth.

The tram traveled at a phenomenally high rate of speed, but it did so with such scintillating grace and absolute balance that there was no lurching, no bobble, no rocking back and forth; there was barely a sense of motion at all. The car followed the long sweep of elevated track with a whisper of perfectly modulated acceleration.

Someday, Amelia wanted to create things just as sleek and sparkling as this tram system. In her case, it would be buildings. She wanted to be an architect so that she could design amazing structures that would make people look up and utter a soft "Wow." And even though she got a bit discouraged sometimes because all the cool stuff had already been created — or so it seemed, which she knew wasn't really true, but New Earth was filled with intimidating wonders — she loved gazing out the window and dreaming. Any window would do.

Twitch.

The buildings she'd create one day flew out of her head, replaced by increasing confusion. And fear. The twitches were at it again.

She shook her head, trying to clear it.

Twitch.

Twitch.

Twitch.

Her desperation increasing, Amelia fetched a series of shallow, rapid breaths. Was she getting sick or something? Were these flu symptoms, maybe? The flu made you dizzy, right? This twitching thing could be the first stage.

People didn't usually get sick on New Earth. The serious, most-dreaded diseases were quarantined on Old Earth. If you didn't go down there, you'd be fine. The few maladies that did creep their way up to the shiny new civilization floating above the broken planet were annoyances — colds, allergies, and the like. And even those would soon be eradicated. Amelia had read a story on her wrist console just last week about Shura Lu, a young physician on the verge of developing a cold vaccine.

Until then, people had to put up with being a little bit sick now and again. Maybe that explained this twitching business. After class, Amelia would head straight home. Take a nap, maybe. Eat some soup. Whatever. Her mom would know what to do for her.

She made yet another frantic assessment of the other people riding the tram. It was just before nine A.M., so most of them were probably on their way to school or work.

Nothing unusual.

A few seconds went by without a twitch. Amelia took a deep, relieved breath. Maybe it was over. Maybe the twitches would never come back. She relaxed. She let her head fall back against the cushioned seat, and she looked out the window again. The car was zipping across an aquamarine sky. The Color Blenders had done a nifty job today.

Each horizontal section of track was connected to a vertical strand of wire thinner than a human hair. The wires were made of a stunningly robust alloy developed by Arianna Prokop, chief engineer of New Earth. Every few feet they rose stealthily from the surface of New Earth, so fine that they were virtually invisible against the silver hills of the horizon. When viewed from the ground, the track looked as if it were attached to nothing at all, as if the tram system had simply materialized by magic and now wound in and out of the clouds in an elegant aerial cloverleaf. Tram cars swooshed along day and night, ferrying the people of New Earth with crisp speed and frictionless efficiency.

The car glided to a stop. The double doors jumped apart with a hiss, letting in another three passengers: an old woman in a floppy gray hat and two young children, a boy and a girl. Floppy Hat kept a hand on top of each child's head, shepherding them toward the trio of seats across the aisle from Amelia. The old woman sat in the middle, a kid on either side.

The doors smacked to a close, resuming their tight seal. The car oozed forward toward its ultimate destination, Mendeleev Crossing.

Amelia watched the newcomers out of the corner of her eye, wondering if Floppy Hat was the kids' grandmother, or maybe a friendly neighbor who had agreed to take them out for the day. There were lots of museums in Mendeleev Crossing, art museums and history museums and science museums. Amelia could spend hours hopping from museum to museum. Her mother used to take her there all the time. Now she was old enough to go on her own, and so she'd call her friends and —

Twitch.

Amelia's happy thoughts vanished. Anxiety roared back in. She tried again to focus on something...

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