In this update of the 1998 iteration, a freelance writer delves into the past, present, and future worlds of virtual reality (a term coined in 1988), and explains VR basics for mimicking reality. Illustrations depict VR mechanisms and display equipment. A glossary decodes such terms as "3DOF" and "Virtual Visual Environment Display." Annotation (c) Book News, Inc., Portland, OR (booknews.com)
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