Organized in three major sections, this book gives a descriptive and analytical view of how computer-based technologies contribute to educational innovations, focuses on the cognitive requirements and outcomes of learning computer progamming in order to make its powerful functions accessible to young children, and addresses important precursors to the design process, sources of ideas for design, and the kinds of research that can both precede and accompany design and development.
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Organized in three major sections, this book gives a descriptive and analytical view of how computer-based technologies contribute to educational innovations, focuses on the cognitive requirements and outcomes of learning computer progamming in order to make its powerful functions accessible to young children, and addresses important precursors to the design process, sources of ideas for design, and the kinds of research that can both precede and accompany design and development.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
EUR 40,34 für den Versand von USA nach Deutschland
Versandziele, Kosten & DauerAnbieter: SUNSET BOOKS 2, Newark, OH, USA
Hardcover. Zustand: Good. No Jacket. First. 329pp, with full markings and pocket, wear and soil, Weight is 2.5 lb. Ex-Library Size: 8vo. Book. Bestandsnummer des Verkäufers 009105
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