This book aims to provide readers with a systematic understanding of traditional visual effects production, covering both internal VFX studio operations and external collaborations.
It is divided into six chapters covering a range of topics, from professional definitions of the subject to internal project collaboration, operating platforms, software usage, industry standards, and production pipelines and workflows. Additionally, it briefly explains the author’s perception of recent technological advancements in the film and creative industries, such as the application of AI technology and virtual production. Lastly, to build a more confident demo reel and ensure a successful job application, the final chapter offers suggestions and advice on creating VFX-related demo reels for entry-level positions at visual effects facilities.
To aid reader understanding, the book features hands-on exercises within specific projects, along with eight case studies including pre-recorded demonstration videos linking the theoretical knowledge described in the book to practical projects, following a simple-to-advanced progression.
This essential guidebook is designed for VFX artists at various levels, aiming to enhance their professional knowledge of visual effects production, refine their skills, and make those skills applicable in real-world production environments.
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Dr. Jin Zhi is a tenured academic and practitioner in the field of film visual effects, as well as a certified Nuke Trainer by The Foundry UK. He currently works at one of the most influential universities in New York. Over the past 15 years, he worked as a full-time academic and VFX artist, taught at two prominent universities in the UK, and worked at several world-leading visual effects facilities in London.
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Paperback. Zustand: New. This book offers a systematic introduction to essential visual effects (VFX) production, addressing both the internal operations of VFX studios and the external collaborations between facilities. It is designed to equip readers with a solid understanding of production pipelines, workflows, and industry standards, enabling them to apply this knowledge to personal projects, professional development, and job applications. With its alignment to university-level teaching standards, the book also serves as a practical textbook for VFX courses at various academic levels.Structured across six chapters, the book covers a wide range of topics from professional terminology and project collaboration to operating platforms, software tools, and the structure of production workflows. It also includes the author's perspective on recent technological advancements in the creative industries, such as AI integration and virtual production, addressing common concerns about how these changes may impact learning and career development.To support applied learning, the book includes hands-on exercises tied to real-world projects and features eight detailed case studies. Each case study is accompanied by pre-recorded demonstration videos, designed to bridge theoretical knowledge with practical execution through a clear, step-by-step progression. The final chapter offers professional advice on building VFX demo reels for entry-level roles, helping readers craft compelling portfolios and strengthen their career prospects. Bestandsnummer des Verkäufers LU-9781032124537
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Paperback. Zustand: New. This book offers a systematic introduction to essential visual effects (VFX) production, addressing both the internal operations of VFX studios and the external collaborations between facilities. It is designed to equip readers with a solid understanding of production pipelines, workflows, and industry standards, enabling them to apply this knowledge to personal projects, professional development, and job applications. With its alignment to university-level teaching standards, the book also serves as a practical textbook for VFX courses at various academic levels.Structured across six chapters, the book covers a wide range of topics from professional terminology and project collaboration to operating platforms, software tools, and the structure of production workflows. It also includes the author's perspective on recent technological advancements in the creative industries, such as AI integration and virtual production, addressing common concerns about how these changes may impact learning and career development.To support applied learning, the book includes hands-on exercises tied to real-world projects and features eight detailed case studies. Each case study is accompanied by pre-recorded demonstration videos, designed to bridge theoretical knowledge with practical execution through a clear, step-by-step progression. The final chapter offers professional advice on building VFX demo reels for entry-level roles, helping readers craft compelling portfolios and strengthen their career prospects. Bestandsnummer des Verkäufers LU-9781032124537
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