Use technology to increase loyalty and productivity in your employees
50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games―they're simple and well-scripted.
Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate.
Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!
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John Chen is the CEO of Geoteaming, a technology-oriented team-building company. Previously at Microsoft, he helped ship ten major products over ten years, and facilitated a collaborative multi-team approach to the development of Microsoft Exchange―a transformative product that sold 100 million client licenses and earned two U.S. patents.?At Geoteaming, John has helped over 950 companies and 50,000 participants produce incredible results, from world-class service to exceeding revenue goals. John has presented at many international conferences including MPI (Meeting Professionals International) and ASTD (American Society for Training & Development).?His clients include Booz Allen Hamilton, Microsoft, Adobe, Boeing, Motorola, and REI.
Tech-based games to liven up meetings, break the ice, and improve communication and productivity
50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business meetings and teams. Using Twitter, GPS, Facebook, smartphones, and other technology, the games can be played in person or virtually and range from five-minute icebreakers to epic four-hour GPS-based adventures. Managers, facilitators, and speakers can easily lead these simple, engaging activities to help teams and groups get comfortable with technology, build trust, improve communication, and more.
No need to be a techie to lead these games—50 Digital Team-Building Games shows you:
How to engage engineers, hard-to-reach technical teams, and Gen X/Y teammates with technologythey already enjoy using
How to create successful "virtual" team building that requires no travel and little to no additional expenses
How to help technophobes get comfortable with important technology widely used by your customers
Successful technology-based team building can create buzz for your group, foster critically important team relationships, and keep your people talking about it for weeks afterward.
"In the real world, John Chen is called Big Kid because he understands the business value ofserious play. The team-building games in this book can build bridges, install shock absorbers, and unleash a tidal wave of ideas. Ignore it at your own drudgery."
—TIM SANDERS, former CSO, Yahoo!, and author of Love Is the Killer App: How to Win Business and Influence Friends
Tech-based games to liven up meetings, break the ice, and improve communication and productivity
50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business meetings and teams. Using Twitter, GPS, Facebook, smartphones, and other technology, the games can be played in person or virtually and range from five-minute icebreakers to epic four-hour GPS-based adventures. Managers, facilitators, and speakers can easily lead these simple, engaging activities to help teams and groups get comfortable with technology, build trust, improve communication, and more.
No need to be a techie to lead these games--50 Digital Team-Building Games shows you:
How to engage engineers, hard-to-reach technical teams, and Gen X/Y teammates with technologythey already enjoy using
How to create successful virtual team building that requires no travel and little to no additional expenses
How to help technophobes get comfortable with important technology widely used by your customers
Successful technology-based team building can create buzz for your group, foster critically important team relationships, and keep your people talking about it for weeks afterward.
In the real world, John Chen is called Big Kid because he understands the business value ofserious play. The team-building games in this book can build bridges, install shock absorbers, and unleash a tidal wave of ideas. Ignore it at your own drudgery.
--TIM SANDERS, former CSO, Yahoo!, and author of Love Is the Killer App: How to Win Business and Influence Friends
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Paperback. Zustand: New. Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games-they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructionsHow to create successful "virtual" team building that requires NO travel and little to no additional expensesHow to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward! Bestandsnummer des Verkäufers LU-9781118180938
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Zustand: New. 2012. 1st Edition. Paperback. Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. Num Pages: 240 pages, Illustrations. BIC Classification: KJMV2. Category: (P) Professional & Vocational. Dimension: 233 x 189 x 13. Weight in Grams: 372. . . . . . Bestandsnummer des Verkäufers V9781118180938
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Paperback. Zustand: New. Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games-they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructionsHow to create successful "virtual" team building that requires NO travel and little to no additional expensesHow to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward! Bestandsnummer des Verkäufers LU-9781118180938
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