Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite.
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LUKE CUDDY is an Assistant Professor of Philosophy at Southwestern College in Chula Vista, CA. He edited The Legend of Zelda and Philosophy, World of Warcraft and Philosophy, and HALO and Philosophy. An avid guitar player as well as gamer, he continues to annoy his friends with impromptu performances of "Will the Circle Be Unbroken."
WILLIAM IRWIN (series editor) is Professor of Philosophy at King's College, Wilkes-Barre, PA. He originated the philosophy and popular culture genre of books as co-editor of the bestselling The Simpsons and Philosophy, and has overseen titles including House and Philosophy, Batman and Philosophy, and Veronica Mars and Philosophy.
What does BioShock teach the gamer about gaming?
Should we be able to buy beauty and morality from a vending machine?
Is BioShock a legitimate critique of Ayn Rand's philosophy?
Did Booker ever have free will?
Will humans ever be able to shoot lightning out of their hands?
BioShock is a critically acclaimed "first-person shooter" video game first released in 2007. While gamers still thrill at taking down a rivet gun wielding Big Daddy, what truly impresses BioShock aficionados is its incredibly immersive environment from the atmospheric retro music and chilling audio diaries to a compelling storyline inspired by the controversial philosophy of Ayn Rand. Setting aside the eye-popping visuals of the game's nightmarish underwater dystopia, players must confront a remarkable series of philosophical choices based on morality, free will, and human nature.
BioShock and Philosophy features a collection of serious philosophical reflections on questions raised during the course of BioShock game play. Various philosophers consider a wide range of thought-provoking topics and ideas, including the accuracy of game developer Ken Levine's depiction of Rand's philosophy. As well as some of humanity's deepest mysteries, other topics include:
And what about the possibility of a future dystopian nightmare created by a real-life Andrew Ryan? If that ever happens, the intriguing philosophical musings of BioShock and Philosophy may just help prepare us for such a truly frightening scenario.
Considered a sign of the "coming of age" of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan favorite.
What does BioShock teach the gamer about gaming?
Should we be able to buy beauty and morality from a vending machine?
Is BioShock a legitimate critique of Ayn Rand's philosophy?
Did Booker ever have free will?
Will humans ever be able to shoot lightning out of their hands?
BioShock is a critically acclaimed "first-person shooter" video game first released in 2007. While gamers still thrill at taking down a rivet gun–wielding Big Daddy, what truly impresses BioShock aficionados is its incredibly immersive environment—from the atmospheric retro music and chilling audio diaries to a compelling storyline inspired by the controversial philosophy of Ayn Rand. Setting aside the eye-popping visuals of the game's nightmarish underwater dystopia, players must confront a remarkable series of philosophical choices based on morality, free will, and human nature.
BioShock and Philosophy features a collection of serious philosophical reflections on questions raised during the course of BioShock game play. Various philosophers consider a wide range of thought-provoking topics and ideas, including the accuracy of game developer Ken Levine's depiction of Rand's philosophy. As well as some of humanity's deepest mysteries, other topics include:
And what about the possibility of a future dystopian nightmare created by a real-life Andrew Ryan? If that ever happens, the intriguing philosophical musings of BioShock and Philosophy may just help prepare us for such a truly frightening scenario.
Considered a sign of the "coming of age" of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan favorite.
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