From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.
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Luke Ahearn has over 20 years professional game development experience and has served in lead positions such as designer, producer, and art director on over 15 published game titles including Dead Reckoning and America’s Army. He has also worked as a background artist at EA. He has written ine books on game development including Focal Press’ 3D Game Textures 3rd Edition. Currently he is an Animatronic Prop Artist at MasterWerx Studios.
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