In his previous book, author Steven Till introduced the core concepts of object modeling, texturing, and rendering. In his new companion book, Till shows how to set things in motion moving beyond static models and renderings and bringing characters and objects to life. Throughout the book, Till shows how to execute concepts using Autodesk/Discreet s widely used 3DS max animation program. Yet the focus remains always on the art of animation. Step-by-step project walk-throughs in media animation and forensic animation, among others, round out this entertaining and highly educational resource.
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