Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ‘The Social Life of Avatars’, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ‘work’ and ‘play’, the volume brings together issues common to the two areas, including:
What kind of avatar appearance is suitable for different kinds of interaction? How best to foster collaboration and promote usable shared virtual spaces? What kinds of activities work well in different types of virtual environments and systems?
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2006. 16 x 24 cm. XVI, 278 S. XVI, 278 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. (Computer Supported Cooperative Work). Sprache: Englisch. Bestandsnummer des Verkäufers 303ZB
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Gebunden. Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. First book to deal with applications of shared or collaborative virtual environmentsHigh relevance to new media and computer-mediated communication developmentsEssential reading for anyone researching and working in shared or collaborative . Bestandsnummer des Verkäufers 4093534
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Buch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, 'The Social Life of Avatars', which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both 'work' and 'play', the volume brings together issues common to the two areas, including:What kind of avatar appearance is suitable for different kinds of interaction How best to foster collaboration and promote usable shared virtual spaces What kinds of activities work well in different types of virtual environments and systems 296 pp. Englisch. Bestandsnummer des Verkäufers 9781402038839
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Buch. Zustand: Neu. Avatars at Work and Play | Collaboration and Interaction in Shared Virtual Environments | Ann-Sofie Axelsson (u. a.) | Buch | xvi | Englisch | 2006 | Springer Netherland | EAN 9781402038839 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand. Bestandsnummer des Verkäufers 102235806
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Buch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ¿The Social Life of Avatars¿, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ¿work¿ and ¿play¿, the volume brings together issues common to the two areas, including:What kind of avatar appearance is suitable for different kinds of interaction How best to foster collaboration and promote usable shared virtual spaces What kinds of activities work well in different types of virtual environments and systems Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 296 pp. Englisch. Bestandsnummer des Verkäufers 9781402038839
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