This book is a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid body systems. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.
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Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers. This book is a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically-based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies, such as a jet flow of water pushing dry flowers away on a patio. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder where parts are dropped on a conveyer belt and are positioned and aligned as they hit fences strategically placed on the conveyer and used to align the parts to a specific orientation. The book was written for computer graphics, computer animation, computer-aided mechanical design, and modeling software developers that want to learn and incorporate physically-based dynamic simulation features in their own systems. All mathematical algorithms and implementations are described in detail in the appendices. 396 pp. Englisch. Bestandsnummer des Verkäufers 9781441929020
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Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engine. Bestandsnummer des Verkäufers 4173372
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Taschenbuch. Zustand: Neu. Dynamic Simulations of Multibody Systems | Murilo G. Coutinho | Taschenbuch | xv | Englisch | 2011 | Springer | EAN 9781441929020 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. Bestandsnummer des Verkäufers 107253023
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Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book is a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid body systems. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 396 pp. Englisch. Bestandsnummer des Verkäufers 9781441929020
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Zustand: New. PRINT ON DEMAND pp. 396. Bestandsnummer des Verkäufers 1854521641
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