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From the reviews:
“This specialized book is useful to those interested in a detailed historical account of the various technologies that contributed to the development of realistic 3-D computer graphics. Summing Up: Recommended. Graduate students and above.” (C. Tappert, Choice, Vol. 51 (8), April, 2014)
“It is dedicated to ‘the thousands of people over thousands of years who have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible.’ ... The brilliant timing of The History of Visual Magic in Computer ... provides a new magical dimension on the time span to the topic, both fascinating information and indispensable references ... . A must see for those who want to keep up with evolutionary graphics!!” (ComputeScotland.com, August, 2013)
“Peddie, a renowned industry analyst and lecturer at the forefront of the computer graphics industry, has chronicled the developments that have led to these wonderful images. They are all based on 3D geometry, and he begins the story with the first major 3D implementations-the pyramids-and ends with the implementation we know today ... . Written in a narrative style with ample references for those interested in digging deeper. ... This book is a historical and visual treat with some amazing images.” (cgw.com, June, 2013)
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer.
3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds.
In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real.
Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story.
It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.
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Buchbeschreibung paperback. Zustand: New. Language: ENG. Bestandsnummer des Verkäufers 9781447149316
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Buchbeschreibung Paperback. Zustand: Brand New. 2013 edition. 438 pages. 9.21x6.06x0.94 inches. In Stock. Bestandsnummer des Verkäufers 1447149319
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Buchbeschreibung Paperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days. This book traces the historical progress of computer generated 3D and of the foundational mathematics used to construct 3D, showing its evolution from early mechanical computers all the way to today's tablet devices. Bestandsnummer des Verkäufers B9781447149316
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Buchbeschreibung Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, 'How do they do that ', then you've experienced the magic of 3D worlds generated by a computer.3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story.It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today's tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality. 448 pp. Englisch. Bestandsnummer des Verkäufers 9781447149316
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Buchbeschreibung Paperback. Zustand: new. Paperback. If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, How do they do that?, then youve experienced the magic of 3D worlds generated by a computer.3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story.It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to todays tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality. This book traces the historical progress of computer generated 3D and of the foundational mathematics used to construct 3D, showing its evolution from early mechanical computers all the way to today's tablet devices. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Bestandsnummer des Verkäufers 9781447149316
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