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Alle Exemplare der Ausgabe mit dieser ISBN anzeigen:From the reviews of the second edition:
"This book is primarily a survey of the basic, traditional computer graphics topics taught in many algorithm-oriented computer graphics courses ... . all of the example code provided in the textbook is written in Java, using OpenGL. ... Since many institutions have moved to the Java programming language, this is a very reasonable choice. ... Overall, I like the textbook ... . chapters of the textbook constitute a typical one-semester introduction to a graphics overview course of 2D and 3D graphics (rendering side)." (J. Miller, ACM Computing Reviews, June, 2009)
This computer graphics book covers 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java. This second edition includes three new chapters and has been thoroughly updated and enhanced throughout.
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Buchbeschreibung PF. Zustand: New. Bestandsnummer des Verkäufers 6666-IUK-9781447168300
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Buchbeschreibung Soft Cover. Zustand: new. Bestandsnummer des Verkäufers 9781447168300
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Buchbeschreibung Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL. 416 pp. Englisch. Bestandsnummer des Verkäufers 9781447168300
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Buchbeschreibung Paperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days. Bestandsnummer des Verkäufers C9781447168300
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Buchbeschreibung Zustand: New. Bestandsnummer des Verkäufers ABLIING23Mar2411530317861
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Buchbeschreibung Zustand: New. Bestandsnummer des Verkäufers 30706223-n
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Buchbeschreibung Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL. Bestandsnummer des Verkäufers 9781447168300
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Buchbeschreibung Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This second edition contains 3 new chapters, a new appendix and is updated and enhanced throughoutSupreme reference on JOGL programming, with extensive and complete examplesAlso covers Java3D, with detailed example programsServes as . Bestandsnummer des Verkäufers 447761554
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Buchbeschreibung Paperback. Zustand: Brand New. 2nd reprint edition. 402 pages. 9.25x7.01x0.98 inches. In Stock. Bestandsnummer des Verkäufers x-1447168305
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