Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and--most critically--a commitment to completing the project. With this hands-on guide, you'll learn how to use Impact with other technologies step-by-step.
You'll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile--including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels.
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Jesse Freeman is a Technical Architect at Roundarch. With over 7 years of Flash development experience he has work for VW, Tommy Hilfiger, Heavy.com, MLB, the New York Jets, HBO, and many more. Jesse was a traditional artist for most of his life until making the transition into interactive art and hasn't looked back since. Jesse runs a Flash Meetup in New York City called Flash Happy Hour where other people interested in Flash/Flex/AIR/Web 2.0 are invited to kick back, have a few drinks, and make new friends. Jesse has also been a speaker at 360|Flex Camp. His blog, the Flash Art of War is ""one of the oldest Flash military treaties in the world"". From time to time Jesse dresses up as the Flash Bum (a homeless web developer) and goes out looking for work on the streets of NYC. You can follow the Flash Bum on twitter @theflashbum. When Jesse is not programming is he can be found photographing the world around him.
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Zustand: New. Flash is one of the best platforms for developing games on. Whether you want to deploy it to web, desktop or mobile Flash offers one of the largest user bases around.Create a real 2D game from start to finish with ImpactJS, the JavaScript game framewor. Bestandsnummer des Verkäufers 4186298
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Taschenbuch. Zustand: Neu. Neuware - Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and - most critically - a commitment to completing the project. With this hands-on guide, you'll learn how to use Impact with other technologies step-by-step.You'll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile - including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. Set up your development environment and discover Impact's advantages Build a complete game with core logic, collision detection, and player and monster behavior Learn why a game design document is critical before you start building Display and animate game artwork with sprite sheets Add sound effects, background music, and text Create screens to display stats and in-game status Prepare to publish by baking your game files into a single file. Bestandsnummer des Verkäufers 9781449315177
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