Dreamist is a Future Novel. At the turn of this century, the greatest game show that has ever been created is about to step into a whole new dimension. The story follows the life of Kabel Newstarr, from the heights of delight that the show bestows on a person, to the depths of a hellish war that is being waged against the contestants and the future of our planet. No one suspects the true architect busy at work. Instead they are sleep in their isolation chambers projecting their dreaming bodies and preparing to do battle. The true bonds of brothers and sisters in war are forged as the game gains momentum into its next level. It seems like the show is over but this is just the beginning. Things get much more serious much more rapidly. It looks as though all will be lost and humanity will de-evolve and remain enslaved. When help arrives from an unforeseen unexpected source. It goes where no Sci-Fi has ever gone. The author himself says, "I'm not going to pitch you a lot of hype. This is a fun story that will pull you right through it. You will be a better, more enlightened person and a much greater dreamer at the end. My gratitude for reading." "Dreamist takes off where the movie Inception ended." This book is a dream journal from the future. Read it before you fall asleep. It's story coated education.
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Chapter One............................................1Chapter Two............................................5Chapter Three..........................................15Chapter Four...........................................26Chapter Five...........................................38Chapter Six............................................47Chapter Seven..........................................51Chapter Eight..........................................54Chapter Nine...........................................58Chapter Ten............................................63Chapter Eleven.........................................68Chapter Twelve.........................................74Chapter Thirteen.......................................79Chapter Fourteen.......................................83Chapter Fifteen........................................89Chapter Sixteen........................................93Chapter Seventeen......................................99Chapter Eighteen.......................................105Chapter Nineteen.......................................112Chapter Twenty.........................................119Chapter Twenty One.....................................121A Very Brief Biography.................................131Other Books by R. Neville Johnston.....................133Eleven Self-Empowerment Protocols......................135Obtaining These Books..................................137Author Contact Information.............................139
Tonight, six contestants, will compete to be recognized as the world's greatest dreamer. Tonight, someone will be given the very prestigious title of "Dreamist." A waking Master of Ceremonies called Runger, hosts the show. He has a peculiar habit of always referring to himself in third person. As in, "The Runger," as he likes to call himself. The show is regulated by panel of officials, a group of Doctors and a number of former Champions of the show, the Dreamists.
The basic rules are quite simple. If the dream character you are projecting is killed, you may transmute into something else, but in order to do this, you have to be on your home territory on the gigantic stage. Of course, you may leave the contest by choice, at any time. If for any reason you awaken, you're out. The last person sleeping wins.
The broadcast will continue until there is an official winner. The record for length of show, to date, is 99 hours, 37 minutes, 14 seconds and 2 pixations. It has been estimated that about thirty five trillion marbles (units of currency) changed accounts in the betting that ensued during that particular broadcast.
An entire generation has grown up on this show. In the early days the broadcasts were chaotic. Equipment failure was common. The show could be held up for hours on just simple glitches. The first and second generations of computers could misinterpret data and attempt to project things that cannot exist third dimension, at least not for very long.
Once the show began to train its own dreamers, it was all different. Shortly there after they went the whole distance. Dreamist founded its own school, Integrating Astral Matrix University. They offer any number of degrees including Doctorate of Multidimensional Dreaming. People go to school for 8 years just to be able to apply, to be on this show.
Not all who apply are accepted. It's really more in the neighborhood of one ninth of one percent of the entire enrollment of the school that ever gets to see the stage from the contestant's point of view.
The audition, or finals as the students call them, stretch over a year. Even then, once you have qualified, you just get on the list and may wait years before getting your chance to actually be on the show. Still thousands line up.
The Dream Dome was built to accommodate, exclusively, this show. There are a quarter million seats surrounding an enormous circular stage. This is small by current population standards. The platform is inlaid with a holomatrix grid. It's in the form of a circle, divided into six equal pieces, each called a petal. Around it are six sleep chambers, called IG-wooms with the contestant already bedded down within, asleep, before the show goes on the air.
Each sleep chamber has a team of twenty-one highly qualified technicians, doctors, a personal coach and two officials who monitor the whole operation and of course, its sleeping contestant. This team has the authority to yank a player, if they feel the person could be hurt.
They are wired into the most sophisticated holographic projection system known to man. Their dreams will be projected onto the stage, in truly vivid colors and certainly larger than life.
There have been thirty-three deaths, and one hundred and sixty-four people permanently, mentally disabled, in the history of the Dreamist. One hundred and thirty nine of the disabled never again awoke, and were therefore eventually disqualified. Twenty-five never again went to sleep, but technically are conscious or at least semi-conscious. It's something like coma-lite.
All of these injured contestants live, it's just nobody knows exactly where. What has happened to them is and endless source of intellectual tattle-prattle, ongoing in the media. No one knows. Will tonight's show include the next fatality, will tonight's show include the next mind melt?
Two hundred and fifty-thousand voices chant the apothegm in perfect unison: "Before it can be, it must first be dreamed!" This is followed by exalted cries, wild cheering, the audience is exuberant.
The Runger continues, "Tonight's show is special. We have accepted a contestant that didn't graduate from our University. You might call her a "natural." She has had some training though ... She held a general's rank during the years of the dreaming wars. The Runger knows what an honor it is, to introduce a name, that we are all quite familiar with, Kabel Newstarr."
A current of energy surges through the audience. There has long been the custom of bringing something, anything that makes noise to express the spirit, the adulation that the crowd feels. Horns, sirens loud popping sounds and not to mention the traditional applause floods the air.
Throughout the Dream Dome, the walls are gigantic television panels, called 4DV. This latest generation of television technology doesn't just show scenes, it's like you actually experience them. They begin to "show" pictures of General Newstarr. Her decorations, her history in the wars, the dream lab she and her troops used in combat, (all primitive by "Dreamist" standards.) Finally moments of her personal history all unfold rapidly, as though what one might see, if one's life were flashing before their eyes just prior to death.
The general herself was unaware of all of this going on. In the IG-woom she is resting comfortably, in fact very little cerebral activity. An excellent sign, her team is pleased. This indicates an inner calm, a centeredness in her dreamtime. Let's...
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