Pokemon Go is not just play--the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokemon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.
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Jamie Henthorn is an assistant professor of English and writing center director at Catawba College. She writes about and has published on games, fitness, and geek culture from a cultural rhetoric perspective. Andrew Kulak is a doctoral candidate at Virginia Tech in Blacksburg, Virginia. He researches and has published on video games and literary theory, online pedagogy, and rhetorical approaches to digital and physical hybridity. Kristopher Purzycki is a dissertator at the University of Wisconsin-Milwaukee and an editor of Proceedings of the Annual Computers & Writing Conference and OneShot: A Journal of Critical Play and Games. Stephanie Vie is associate dean of Outreach College at the University of Hawai'i at M¿noa. She has published widely in peer-reviewed journals and edited collections, with a particular focus on games and social media. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.
Pokemon Go is not just play--the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokemon Go can tell us about how and why we play.
Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.
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Paperback. Zustand: New. Pokemon Go is not just play--the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokemon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world. Bestandsnummer des Verkäufers LU-9781476674131
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