This beginner's guide presents the four essential aspects of creating 3D art: 3D space, modeling, rendering, and animation. It builds readers' understanding of 3D graphics from the ground up, explaining the fundamental mechanics of the most important aspects of 3D art in a software-independent manner. The book also explains the mathematical functions of 3D art in non-mathematical terms, which allows readers to understand the nature of the underlying structure without needing to calculate the math.
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