Verwandte Artikel zu Practical Video Game Bots: Automating Game Processes...

Practical Video Game Bots: Automating Game Processes using C++, Python, and AutoIt - Softcover

 
9781484237359: Practical Video Game Bots: Automating Game Processes using C++, Python, and AutoIt

Inhaltsangabe

Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster.

Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.  

This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.

What You Will Learn

  • Discover bots and apply them to game applications
  • Use clicker bots with OS-level embedding data, output-device capture, and more
  • Develop in-game bots, with process memory analysis and access
  • Work with out-game bots, with network interception and embedding data
  • Deal with input device emulation and OS-level interception data

Who This Book Is For

Those with some prior experience in game development and coding experience in Python, C++, and Windows APIs. 

 

 

Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.

Über die Autorin bzw. den Autor

Ilya Shpigor is a software developer in a flight simulator manufacturing company in Saint Petersburg, Russia. His work is in developing real-time computing systems that work under heavy computational loads. Ilya prefers to use open source software products, such as the Linux operating system and GNU toolchain, for his daily tasks.  He has participated in ALT Linux distribution and Wine open source software development before his current job.  Ilya has experience in cross-platform software development, porting applications to other computing platforms, and real-time computing systems design. He is interested in automating routine tasks and researching the capacities of different programming languages to solve specific problems.

Von der hinteren Coverseite

Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster.

Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.  

This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.

You will:

  • Discover bots and apply them to game applications
  • Use clicker bots with OS-level embedding data, output-device capture, and more
  • Develop in-game bots, with process memory analysis and access
  • Work with out-game bots, with network interception and embedding data
  • Deal with input device emulation and OS-level interception data
  • „Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.

    Gebraucht kaufen

    Zustand: Befriedigend
    Former library book; Pages can...
    Diesen Artikel anzeigen

    EUR 8,44 für den Versand von USA nach Deutschland

    Versandziele, Kosten & Dauer

    Gratis für den Versand innerhalb von/der Deutschland

    Versandziele, Kosten & Dauer

    Weitere beliebte Ausgaben desselben Titels

    9781484247969: Practical Video Game Bots : Automating Game Processes using C++, Python, and AutoIt

    Vorgestellte Ausgabe

    ISBN 10:  1484247965 ISBN 13:  9781484247969
    Softcover

    Suchergebnisse für Practical Video Game Bots: Automating Game Processes...

    Beispielbild für diese ISBN

    Shpigor, Ilya
    Verlag: Apress, 2018
    ISBN 10: 1484237358 ISBN 13: 9781484237359
    Gebraucht Paperback

    Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

    Paperback. Zustand: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.32. Bestandsnummer des Verkäufers G1484237358I3N10

    Verkäufer kontaktieren

    Gebraucht kaufen

    EUR 20,66
    Währung umrechnen
    Versand: EUR 8,44
    Von USA nach Deutschland
    Versandziele, Kosten & Dauer

    Anzahl: 1 verfügbar

    In den Warenkorb

    Beispielbild für diese ISBN

    Shpigor, Ilya
    Verlag: Apress, 2018
    ISBN 10: 1484237358 ISBN 13: 9781484237359
    Gebraucht Soft cover

    Anbieter: Book Dispensary, Concord, ON, Kanada

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

    Soft cover. Zustand: Very Good. ex-lib w/usual markings, VERY GOOD softcover, no marks in text, uncreased spine; a clean, gently used copy. Book. Bestandsnummer des Verkäufers 141081

    Verkäufer kontaktieren

    Gebraucht kaufen

    EUR 17,55
    Währung umrechnen
    Versand: EUR 14,49
    Von Kanada nach Deutschland
    Versandziele, Kosten & Dauer

    Anzahl: 1 verfügbar

    In den Warenkorb

    Foto des Verkäufers

    Ilya Shpigor
    Verlag: Apress, 2018
    ISBN 10: 1484237358 ISBN 13: 9781484237359
    Neu Softcover
    Print-on-Demand

    Anbieter: moluna, Greven, Deutschland

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

    Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Contains everything you need to know about bot development in video gamesA practical contemporary book on game automation and programming via game botsIncludes three game application examples. Bestandsnummer des Verkäufers 224215398

    Verkäufer kontaktieren

    Neu kaufen

    EUR 40,39
    Währung umrechnen
    Versand: Gratis
    Innerhalb Deutschlands
    Versandziele, Kosten & Dauer

    Anzahl: Mehr als 20 verfügbar

    In den Warenkorb

    Foto des Verkäufers

    Shpigor, Ilya
    Verlag: Apress 8/22/2018, 2018
    ISBN 10: 1484237358 ISBN 13: 9781484237359
    Neu Paperback or Softback

    Anbieter: BargainBookStores, Grand Rapids, MI, USA

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

    Paperback or Softback. Zustand: New. Practical Video Game Bots: Automating Game Processes Using C++, Python, and Autoit 1.32. Book. Bestandsnummer des Verkäufers BBS-9781484237359

    Verkäufer kontaktieren

    Neu kaufen

    EUR 30,26
    Währung umrechnen
    Versand: EUR 10,65
    Von USA nach Deutschland
    Versandziele, Kosten & Dauer

    Anzahl: 5 verfügbar

    In den Warenkorb

    Foto des Verkäufers

    Shpigor, Ilya
    Verlag: Apress, 2018
    ISBN 10: 1484237358 ISBN 13: 9781484237359
    Neu Softcover

    Anbieter: GreatBookPrices, Columbia, MD, USA

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

    Zustand: New. Bestandsnummer des Verkäufers 32771089-n

    Verkäufer kontaktieren

    Neu kaufen

    EUR 27,92
    Währung umrechnen
    Versand: EUR 17,03
    Von USA nach Deutschland
    Versandziele, Kosten & Dauer

    Anzahl: Mehr als 20 verfügbar

    In den Warenkorb

    Beispielbild für diese ISBN

    Shpigor, Ilya
    Verlag: Apress, 2018
    ISBN 10: 1484237358 ISBN 13: 9781484237359
    Neu Softcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

    Zustand: New. In English. Bestandsnummer des Verkäufers ria9781484237359_new

    Verkäufer kontaktieren

    Neu kaufen

    EUR 40,61
    Währung umrechnen
    Versand: EUR 5,75
    Von Vereinigtes Königreich nach Deutschland
    Versandziele, Kosten & Dauer

    Anzahl: Mehr als 20 verfügbar

    In den Warenkorb

    Foto des Verkäufers

    Ilya Shpigor
    Verlag: Apress Aug 2018, 2018
    ISBN 10: 1484237358 ISBN 13: 9781484237359
    Neu Taschenbuch
    Print-on-Demand

    Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

    Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications.Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains.You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.What You Will Learn Discover bots and apply them to game applications Use clicker bots with OS-level embedding data, output-device capture, and more Develop in-game bots, with process memory analysis and access Work with out-game bots, with network interception and embedding data Deal with input device emulation and OS-level interception data Who This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs. 344 pp. Englisch. Bestandsnummer des Verkäufers 9781484237359

    Verkäufer kontaktieren

    Neu kaufen

    EUR 48,14
    Währung umrechnen
    Versand: Gratis
    Innerhalb Deutschlands
    Versandziele, Kosten & Dauer

    Anzahl: 2 verfügbar

    In den Warenkorb

    Foto des Verkäufers

    Ilya Shpigor
    Verlag: Apress, Apress Aug 2018, 2018
    ISBN 10: 1484237358 ISBN 13: 9781484237359
    Neu Taschenbuch
    Print-on-Demand

    Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

    Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster.Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.What You Will LearnDiscover bots and apply them to game applicationsUse clicker bots with OS-level embedding data, output-device capture, and moreDevelop in-game bots, with process memory analysis and accessWork with out-game bots, with network interception and embedding dataDeal with input device emulation and OS-level interception dataWho This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 344 pp. Englisch. Bestandsnummer des Verkäufers 9781484237359

    Verkäufer kontaktieren

    Neu kaufen

    EUR 48,14
    Währung umrechnen
    Versand: Gratis
    Innerhalb Deutschlands
    Versandziele, Kosten & Dauer

    Anzahl: 1 verfügbar

    In den Warenkorb

    Foto des Verkäufers

    Shpigor, Ilya
    Verlag: Apress, 2018
    ISBN 10: 1484237358 ISBN 13: 9781484237359
    Gebraucht Softcover

    Anbieter: GreatBookPrices, Columbia, MD, USA

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

    Zustand: As New. Unread book in perfect condition. Bestandsnummer des Verkäufers 32771089

    Verkäufer kontaktieren

    Gebraucht kaufen

    EUR 32,01
    Währung umrechnen
    Versand: EUR 17,03
    Von USA nach Deutschland
    Versandziele, Kosten & Dauer

    Anzahl: Mehr als 20 verfügbar

    In den Warenkorb

    Foto des Verkäufers

    Ilya Shpigor
    Verlag: Apress, Apress, 2018
    ISBN 10: 1484237358 ISBN 13: 9781484237359
    Neu Taschenbuch
    Print-on-Demand

    Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland

    Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

    Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications.Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains.You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.What You Will Learn Discover bots and apply them to game applications Use clicker bots with OS-level embedding data, output-device capture, and more Develop in-game bots, with process memory analysis and access Work with out-game bots, with network interception and embedding data Deal with input device emulation and OS-level interception data Who This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs. Bestandsnummer des Verkäufers 9781484237359

    Verkäufer kontaktieren

    Neu kaufen

    EUR 50,08
    Währung umrechnen
    Versand: Gratis
    Innerhalb Deutschlands
    Versandziele, Kosten & Dauer

    Anzahl: 1 verfügbar

    In den Warenkorb

    Es gibt 14 weitere Exemplare dieses Buches

    Alle Suchergebnisse ansehen