Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREW uses QUALCOMM® s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDK and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game.Capitalize on the popularity of programmable mobile phones by developing your own game. Explore how to use the BREW SDK to apply existing game development techniques to mobile gaming. Discover how to incorporate text, menus, and dialogs into a graphical user interface. Understand the process for having your application receive the TRUE BREW designation. Learn various techniques for optimizing your code.
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Ralph Barbagallo is a professional game developer who has worked on such games as Ion Storm's Anachronox as well as various other PC and console projects. He currently runs Flarb Development (www.flarb.com), a game developer specializing in wireless entertainment.
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Anbieter: Zoom Books East, Glendale Heights, IL, USA
Zustand: very_good. Book is in very good condition and may include minimal underlining highlighting. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service. Bestandsnummer des Verkäufers ZEV.1556229054.VG
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Anbieter: BennettBooksLtd, Los Angeles, CA, USA
Paperback. Zustand: New. In shrink wrap. Looks like an interesting title! Bestandsnummer des Verkäufers Q-1556229054
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