How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.
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Roberto Dillon holds a Masters and Ph.D in Electrical and Computer Engineering from the University of Genoa, Italy. Dillon worked as a programmer/analyst before moving to Stockholm, Sweden as a guest researcher at the Department of Speech, Music and Hearing within the Royal Institute of Technology. In 2005, he moved to Singapore where he taught at Nanyang Technological University and Nanyang Polytechnic before joining DigiPen Singapore as an Assistant Professor in the Computer Science/Game Software Design and Production department.
In On the Way to Fun, Roberto Dillon (DigiPen Singapore) provides game designers with a useful tool to understand how to craft an immersive gameplay by engaging players emotionally to deliver an exciting and fun experience. He goes back to the roots of gaming and shows how early games, as well as modern indie productions, captivated generations of players without the need for fancy graphics and effects, relying instead on basic emotions and instincts.
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Anbieter: Better World Books: West, Reno, NV, USA
Zustand: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Bestandsnummer des Verkäufers 1449344-6
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Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Bestandsnummer des Verkäufers 1449344-6
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Anbieter: Anybook.com, Lincoln, Vereinigtes Königreich
Zustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,350grams, ISBN:9781568815824. Bestandsnummer des Verkäufers 9143671
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Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New. Bestandsnummer des Verkäufers 8849130-n
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Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences. How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In "On the Way to Fun," the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Bestandsnummer des Verkäufers 9781568815824
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition. Bestandsnummer des Verkäufers 8849130
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Anbieter: Mooney's bookstore, Den Helder, Niederlande
Zustand: Very good. Bestandsnummer des Verkäufers E-9781568815824-2-2
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Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
Zustand: New. pp. xvi + 170 Illus. This item is printed on demand. Bestandsnummer des Verkäufers 6657560
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Anbieter: Books Puddle, New York, NY, USA
Zustand: New. pp. xvi + 170. Bestandsnummer des Verkäufers 261190343
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Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
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