A helpful resource for independent game developers provides a thorough overview of the process of designing, developing, and self-publishing games for the PC, explaining how to take an innovative game idea from initial concept to publishing it on the Internet and offering helpful tips on planning, scheduling, budgeting, team-building, and more. Original. (Intermediate)
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Anbieter: Goodwill of Colorado, COLORADO SPRINGS, CO, USA
Zustand: very_good. Item may have minor cosmetic defects marks, wears, cuts, bends, crushes on the cover, spine, pages or dust cover. Shrink wrap, dust covers, or boxed set case may be missing. Item may contain remainder marks on outside edges, which should be noted in Product Details. Item may be missing bundled media. Bestandsnummer des Verkäufers COLV.1584502142.VG
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Anbieter: Half Price Books Inc., Dallas, TX, USA
Paperback. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Bestandsnummer des Verkäufers S_481007421
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Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes Königreich
Zustand: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Bestandsnummer des Verkäufers 10743297-6
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Anbieter: tLighthouse Books, Onekama, MI, USA
Zustand: very_good. Very Good condition. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. 100% GUARANTEE! Shipped with delivery confirmation. If you're not satisfied with purchase just return it! Bestandsnummer des Verkäufers HSV.1584502142.VG
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Anbieter: Stillwaters Environmental Ctr of the Great Peninsula Conservancy, Kingston, WA, USA
Soft cover. Zustand: Fine. No Jacket. Straight, tight with no marks noted. This book begins with insightful guidelines for developing a unique idea, everything you need to consider when publishing a small to no budget game. Details on design, planning, scheduling, development, and testing your game are explored in depth. Also choosing the best technology along with team management tips and using the Internet to market, test and deliver your game, including details on selling methods. The one resource you need to become an independent developer. Thomson Delmar Learning. Proceeds from the sale of this book benefit environmental restoration and education. Bestandsnummer des Verkäufers 003948
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