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"Ultimate 3D Game Engine Design and Architecture" is a complete reference for designing and creating a game engine from the ground up. The book covers the various systems and processes that go into a complete game engine, with an emphasis on the issues to consider when designing the architecture for the engine. Unlike other books that only focus on one aspect of the game engine, such as graphics or physics, this book focuses on a complete game engine from a cross-platform perspective. The depth of coverage this book provides gives programmers aspiring to get into game development and experienced game developers all the details they need to create a complete game engine, a sample of which is on the companion CD-ROM.
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Anbieter: SecondSale, Montgomery, IL, USA
Zustand: Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Bestandsnummer des Verkäufers 00072845969
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Anbieter: SecondSale, Montgomery, IL, USA
Zustand: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Bestandsnummer des Verkäufers 00073736201
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Anbieter: ThriftBooks-Dallas, Dallas, TX, USA
Paperback. Zustand: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less 2.2. Bestandsnummer des Verkäufers G1584504730I2N00
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Anbieter: AwesomeBooks, Wallingford, Vereinigtes Königreich
Paperback. Zustand: Very Good. Ultimate 3d Game Engine Design and Architecture (Charles River Media Game Development (Paperback)) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. . Bestandsnummer des Verkäufers 7719-9781584504733
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Anbieter: WeBuyBooks, Rossendale, LANCS, Vereinigtes Königreich
Zustand: VeryGood. Most items will be dispatched the same or the next working day. Bestandsnummer des Verkäufers wbs5285496737
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Anbieter: Bahamut Media, Reading, Vereinigtes Königreich
Paperback. Zustand: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee. Bestandsnummer des Verkäufers 6545-9781584504733
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Anbieter: Ergodebooks, Houston, TX, USA
Softcover. Zustand: Good. 1. Ultimate 3D Game Engine Design and Architecture teaches how to design and create a video game engine that can be used to create gaming applications on the PC. Written for beginning programmers, beginning game developers, and those aspiring to get into the fi eld, the book covers the various systems and processes that go into a complete game engine, with an emphasis on architecture issues. The book focuses on building a complete game engine, including graphics, physics, programming, audio, AI, data structures, memory management, and more. The sample engine is called the Building Blocks 3D Engine and it's designed to give you the basics of each system that you can build from to create your own engines and games. The technologies used include OpenGL, C++, and the Windows XP, MacOS X, and Linux operating systems. This cross-platform approach makes the information and techniques easy to apply to any type of project. The book is broken into five main parts, beginning with introductory material, the engine core, input, sound, and networking systems. Next comes graphics and environments, including the rendering system, the drawing of static models, and more advanced rendering topics such as level of detail, scene graphs, graphical effects, resource management, and scene management for environments in general. In the third part, Physics, AI, and Scripting are covered. The custom physics system is detailed, along with point masses and soft bodies. A variety of AI techniques are covered next, followed by scripting-- command, property, and compiled scripting. In the fourth part the engine is ready to use for the two demo applications you'll create-- a black jack game and a 3D walkthrough using a portal rendering system. In the final part, you'll review what you've done, what you could do, and what resources you might need in the future to enhance your game engine. Bestandsnummer des Verkäufers SONG1584504730
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Anbieter: GoldenDragon, Houston, TX, USA
Paperback. Zustand: very good. Very Good Copy. Fast Shipment. Bestandsnummer des Verkäufers SilverDragon1584504730
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Anbieter: GoldBooks, Denver, CO, USA
Paperback. Zustand: very good. Very Good Copy. Customer Service Guaranteed. Bestandsnummer des Verkäufers think_very_1584504730
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Anbieter: Books Unplugged, Amherst, NY, USA
Zustand: Good. Buy with confidence! Book is in good condition with minor wear to the pages, binding, and minor marks within 2.35. Bestandsnummer des Verkäufers bk1584504730xvz189zvxgdd
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