With the casual gaming market on the rise and more developers entering the market, competition to produce the best Flash game is becoming fierce. Because Flash games provide a visual and interactive experience for the user, the graphics should captivate their attention and animations should reward their actions and increase gaming play time. Macromedia Flash Professional 8 Game Graphics covers the two graphic formats of game development with Macromedia Flash, vector and raster. This book explains how programmers can use vectors and rasters to improve the performance of their games. Topics covered include creating user interfaces, game character sprites, and special effects for a Flash game. Several real-world game projects are used to illustrate how the graphics were created and prepared for a smooth transition to programming. Advanced techniques implement 3D graphics to a Flash game; the role that 3D software can play is also covered. The book closes with developer resources and examples of stunning looking Flash games. The companion CD-ROM includes all of the source files from the book, as well as a demo version of Macromedia Flash Professional 8. With the casual gaming market on the rise and more developers entering the market, competition to produce the best Flash game is becoming fierce. Because Flash games provide a visual and interactive experience for the user, the graphics should captivate their attention and animations should reward their actions and increase gaming play time. Macromedia Flash Professional 8 Game Graphics covers the two graphic formats of game development with Macromedia Flash, vector and raster. This book explains how programmers can use vectors and rasters to improve the performance of their games. Topics covered include creating user interfaces, game character sprites, and special effects for a Flash game. Several real-world game projects are used to illustrate how the graphics were created and prepared for a smooth transition to programming. Advanced techniques implement 3D graphics to a Flash game; the role that 3D software can play is also covered. The book closes with developer resources and examples of stunning looking Flash games. The companion CD-ROM includes all of the source files from the book, as well as a demo version of Macromedia Flash Professional 8.
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Robert Firebaugh (Foster City, CA) is the founder of vectorkid.com, a vector art community site that educates developers about the illustration possibilities in Flash. He has over 10 years of illustration and game design experience, and he is the creative director and co-founder of Electrotank, Inc. The games he has designed have won numerous international awards and have been acknowledged by many publications. He is an active member in the graphics community, publishing many other Flash works in magazines (Computer Arts, Computer Arts Projects, Web Designer, Practical Web Projects, and more). He contributed a chapter on gaming graphics in Macromedia Flash MX Game Design Demystified and is the author of the first edition of this book, as well as the forthcoming, Macromedia Flash(R) Professional 8 Game Graphics.
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