Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) - Softcover

Harrison, Lynn Thomas

 
9781590590812: Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)

Inhaltsangabe

Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples.

Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologies—C# and DirectX, and the .Net Framework—and you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.

Table of Contents

  1. Overview
  2. User Interface
  3. Hanging Ten: A Ride Through the Rendering Pipeline
  4. Basic 3D Objects
  5. Complex 3D Objects
  6. Camera: The Player’s View of the World
  7. Adding Some Atmosphere: Lighting and Fog
  8. Artificial Intelligence: Adding the Competition
  9. Game Audio: Let’s Make Some Noise
  10. Game Physics: Keeping It Real
  11. Tools of the Trade

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Über die Autorin bzw. den Autor

Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.

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